Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation (Paperback)
Matthew Johnson, James A. Henley
- 出版商: Addison Wesley
- 出版日期: 2014-12-14
- 售價: $1,740
- 貴賓價: 9.5 折 $1,653
- 語言: 英文
- 頁數: 384
- 裝訂: Paperback
- ISBN: 0321957725
- ISBN-13: 9780321957726
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相關分類:
遊戲引擎 Game-engine
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商品描述
The Unity Engine Tutorial for Any Game Creator
Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta.
With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.
This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided.
Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website.
Learn How To
- Set up your Unity development environment and navigate its tools
- Create and import assets and packages you can add to your game
- Set up game sprites and create atlas sheets using the new Unity 2D tools
- Animate sprites using keyframes, animation controllers, and scripting
- Build a 2D game world from beginning to end
- Establish player control
- Construct movements that “feel right”
- Set up player physics and colliders
- Create and apply classic gameplay systems
- Implement hazards and tune difficulty
- Apply audio and particle effects to the game
- Create intuitive game menus and interface elements
- Debug code and provide smooth error handling
- Organize game resources and optimize game performance
- Publish your game to the web for others to see and play
Matthew Johnson, principal 3D artist at Firebrand Games, has worked in game development for more than seven years, contributing to more than a dozen AAA racing games, including Nascar, Hot Wheels, and the Need for Speed series. He has helped publish titles on a variety of platforms, including PC, Wii-U, iOS, Android, and Steam.
James A. Henley has spent a decade working on major titles and franchises including Mass Effect, Dragon Age, Star Wars, and Skylanders. He entered the industry as a Neverwinter Nights modder, transforming his love of gaming into a professional career at BioWare, spending eight years with its Edmonton and Austin studios in multiple design roles.
商品描述(中文翻譯)
《任何遊戲創作者的Unity引擎教程》
Unity現在是全球頂尖的遊戲引擎,得益於其價格實惠、持續改進和令人驚嘆的全球社群。使用Unity,您可以設計、編碼和製作遊戲,然後將其部署到多個平台,觸及廣大觀眾並獲得最大回報。《使用Unity®學習2D遊戲開發》將幫助您掌握Unity,並建立成功的遊戲行業所需的強大技能。它還包括Unity 4.6 beta版本中引入的新GUI工具的簡介。
通過這本不可或缺的指南,您將在實踐中對Unity引擎有堅實的實用理解,並親自動手建立一個完整的2D平台遊戲。這個逐步項目將讓您快速入門,無論您是從其他引擎轉到Unity還是初次進入遊戲開發領域。
本教程涵蓋了從最初的概念、計劃和設計到構建和部署遊戲的整個開發過程。它介紹了Unity新整合的2D工具集,包括精靈、2D物理、遊戲腳本、音頻和動畫。在整個過程中,它專注於遊戲開發中最簡單和成本最低的方法,依賴免費軟件和資源。您所需的一切都已提供。
註冊您的書籍以在companion網站上獲取資源、程式碼清單和視頻教程。
學習如何:
- 設置Unity開發環境並使用其工具
- 創建和導入可添加到遊戲中的資源和套件
- 使用新的Unity 2D工具設置遊戲精靈並創建圖集
- 使用關鍵幀、動畫控制器和腳本來製作動畫精靈
- 從頭到尾構建一個2D遊戲世界
- 建立玩家控制
- 創建“感覺正確”的移動
- 設置玩家物理和碰撞器
- 創建並應用經典的遊戲玩法系統
- 實現危險因素並調整難度
- 將音頻和粒子效果應用於遊戲中
- 創建直觀的遊戲菜單和界面元素
- 調試代碼並提供流暢的錯誤處理
- 組織遊戲資源並優化遊戲性能
- 將遊戲發布到網絡供他人觀看和遊玩
Matthew Johnson,Firebrand Games的首席3D藝術家,從事遊戲開發工作已超過七年,參與了超過十多款AAA級賽車遊戲的開發,包括Nascar、Hot Wheels和Need for Speed系列。他曾在多個平台上發布遊戲,包括PC、Wii-U、iOS、Android和Steam。