Augmented Reality: Principles and Practice (Usability)
暫譯: 擴增實境:原則與實務(可用性)

Dieter Schmalstieg, Tobias Hollerer

  • 出版商: Addison Wesley
  • 出版日期: 2016-06-10
  • 定價: $2,100
  • 售價: 9.0$1,890
  • 語言: 英文
  • 頁數: 528
  • 裝訂: Paperback
  • ISBN: 0321883578
  • ISBN-13: 9780321883575
  • 相關分類: VR/AR
  • 立即出貨 (庫存 < 3)

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商品描述

Today’s Comprehensive and Authoritative Guide to Augmented Reality


By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives.

 

Coverage includes

  • Displays: head-mounted, handheld, projective, auditory, and haptic
  • Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision
  • Calibration/registration, ensuring repeatable, accurate, coherent behavior
  • Seamless blending of real and virtual objects
  • Visualization to enhance intuitive understanding
  • Interaction–from situated browsing to full 3D interaction
  • Modeling new geometric content
  • Authoring AR presentations and databases
  • Architecting AR systems with real-time, multimedia, and distributed elements

 

This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.

商品描述(中文翻譯)

今日全面且權威的擴增實境指南


透過將電腦生成的資訊疊加在現實世界上,擴增實境 (AR) 以驚人的方式增強了人類的感知和認知。在這個快速成長的領域工作需要多個學科的知識,包括計算機視覺、計算機圖形學和人機互動。 擴增實境:原則與實踐 將所有這些知識整合成一個單一的參考來源,以嚴謹的準確性呈現當今最重要的工作。開創性研究者 Dieter Schmalstieg 和 Tobias Höllerer 小心地平衡原則與實踐,從技術、方法論和使用者的角度闡明 AR。

內容涵蓋

  • 顯示器:頭戴式、手持式、投影式、聽覺和觸覺
  • 追蹤/感測,包括物理原則、感測器融合和即時計算機視覺
  • 校準/註冊,確保可重複、準確、一致的行為
  • 真實與虛擬物體的無縫融合
  • 可視化以增強直觀理解
  • 互動—從情境瀏覽到完整的 3D 互動
  • 建模新的幾何內容
  • 創作 AR 演示和資料庫
  • 架構具有即時、多媒體和分散元素的 AR 系統

這本指南對於任何對 AR 感興趣的人來說都是不可或缺的,包括開發者、工程師、學生、講師、研究人員和認真的愛好者。