Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design (Paperback)
暫譯: 使用軟體:以使用者為中心設計的模型與方法實用指南 (平裝本)

Larry L. Constantine

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商品描述

In the quest for quality, software developers have long focused on improving the internal architecture of their products. Larry L. Constantine--who originally created structured design to effect such improvement--now joins with well-known consultant Lucy A. D. Lockwood to turn the focus of software development to the external architecture. In this book, they present the models and methods of a revolutionary approach to software that will help programmers deliver more usable software--software that will enable users to accomplish their tasks with greater ease and efficiency.

Recognizing usability as the key to successful software, Constantine and Lockwood provide concrete tools and techniques that programmers can employ to meet that end. Much more than just another set of rules for good user-interface design, this book guides readers through a systematic software development process. This process, called usage-centered design, weaves together two major threads in software development methods: use cases (also used with UML) and essential modeling. With numerous examples and case studies of both conventional and specialized software applications, the authors illustrate what has been shown in practice to work and what has proved to be of greatest practical value.

Highlights

  • Presents a streamlined process for developing highly usable software
  • Describes practical methods and models successfully implemented in industry
  • Complements modern development practices, including the Unified Process and other object-oriented software engineering approaches

商品描述(中文翻譯)

在追求品質的過程中,軟體開發者長期以來專注於改善其產品的內部架構。Larry L. Constantine——最初創建結構化設計以促進此類改善——現在與知名顧問Lucy A. D. Lockwood合作,將軟體開發的重點轉向外部架構。在這本書中,他們提出了一種革命性的方法的模型和方法,幫助程式設計師交付更可用的軟體——使使用者能夠更輕鬆和高效地完成任務的軟體。

認識到可用性是成功軟體的關鍵,Constantine和Lockwood提供了具體的工具和技術,程式設計師可以用來達成這一目標。這本書不僅僅是另一套良好使用者介面設計的規則,而是引導讀者通過一個系統化的軟體開發過程。這個過程稱為以使用為中心的設計,將軟體開發方法中的兩個主要線索編織在一起:使用案例(也用於UML)和基本建模。通過大量的例子和傳統及專用軟體應用的案例研究,作者說明了在實踐中被證明有效的做法以及最具實用價值的內容。

重點
- 提供一個簡化的過程來開發高度可用的軟體
- 描述在業界成功實施的實用方法和模型
- 補充現代開發實踐,包括統一過程和其他面向物件的軟體工程方法