OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3, 8/e (Paperback)
暫譯: OpenGL 程式設計指南:學習 OpenGL 的官方指南,版本 4.3,第 8 版 (平裝本)
Dave Shreiner, Graham Sellers, John Kessenich, Bill Licea-Kane
- 出版商: Addison Wesley
- 出版日期: 2013-03-30
- 售價: $2,370
- 貴賓價: 9.5 折 $2,252
- 語言: 英文
- 頁數: 984
- 裝訂: Paperback
- ISBN: 0321773039
- ISBN-13: 9780321773036
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相關分類:
OpenGL
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其他版本:
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V, 9/e (Paperback)
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商品描述
Includes Complete Coverage of the OpenGL® Shading Language!
Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.
OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”).
For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques.
OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.
New OpenGL features covered in this edition include
- Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders)
- Integration of general computation into the rendering pipeline via compute shaders
- Techniques for binding multiple shader programs at once during application execution
- Latest GLSL features for doing advanced shading techniques
- Additional new techniques for optimizing graphics program performance
商品描述(中文翻譯)
包含 OpenGL® Shading Language 的完整覆蓋!
當今的 OpenGL 軟體介面使程式設計師能夠使用 2D 和 3D 物件、彩色影像以及可程式化的著色器,產生極高品質的電腦生成影像和互動應用程式。
OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, 幾乎完全重寫,提供有關 OpenGL 和 OpenGL Shading Language 的權威且全面的信息。本版的暢銷「紅書」描述了 OpenGL 版本 4.3 的特性。它還包括更新的信息和技術,這些內容以前在 OpenGL® Shading Language(「橙書」)中涵蓋。
這本指南首次完全整合了著色器技術,與經典的以功能為中心的技術並行。提供了大量新的文本和代碼,展示了最新的 OpenGL 程式設計技術。
OpenGL® Programming Guide, Eighth Edition, 清楚解釋了 OpenGL 的功能和技術,包括使用幾何變換和視圖矩陣處理幾何物件的頂點、細分和幾何著色器;通過片段著色器處理像素和紋理圖;以及使用幀緩衝物件和計算著色器的高級數據技術。
本版涵蓋的新 OpenGL 特性包括
- 充分利用著色器和整個著色管線(包括幾何和細分著色器)的最佳實踐和範例代碼
- 通過計算著色器將一般計算整合到渲染管線中
- 在應用程式執行期間同時綁定多個著色器程序的技術
- 用於執行高級著色技術的最新 GLSL 特性
- 優化圖形程序性能的其他新技術