OpenGL SuperBible: Comprehensive Tutorial and Reference, 5/e (Paperback)
暫譯: OpenGL 超級聖經:全面教程與參考,第5版 (平裝本)

Richard S. Wright, Nicholas Haemel, Graham Sellers, Benjamin Lipchak

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OpenGLR SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB’s latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.

Coverage includes

‧ A practical introduction to the essentials of real-time 3D graphics

‧ Core OpenGL 3.3 techniques for rendering, transformations, and texturing

‧ Writing your own shaders, with examples to get you started

‧ Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems

‧ OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs

‧ Advanced buffer techniques, including full-definition rendering with floating point buffers and textures

‧ Fragment operations: controlling the end of the graphics pipeline

‧ Advanced shader usage and geometry management

‧ A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages

‧ New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL

Part of the OpenGL Technical Library–The official knowledge resource for OpenGL developers

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

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描述

《OpenGL SuperBible, 第五版》是針對全球領先的即時電腦圖形3D API——OpenGL 3.3的權威程式設計師指南、教程和參考書。這本書是針對各種經驗水平的開發者的最佳OpenGL入門書籍,清楚地解釋了API及其相關的基本程式設計概念。讀者將會找到有關現代OpenGL開發的最新實用指導,包括變換、紋理映射、著色器、高級緩衝區、幾何管理等多個方面。本版已全面修訂,以反映ARB最新的官方規範(3.3),並包含針對iPhone、iPod touch和iPad的全新從頭到尾的OpenGL教程。

涵蓋內容包括:
‧ 實用的即時3D圖形基礎介紹
‧ OpenGL 3.3的核心技術,包括渲染、變換和紋理處理
‧ 編寫自己的著色器,並提供範例以幫助您入門
‧ 跨平台OpenGL:Windows(包括Windows 7)、Mac OS X、GNU/Linux、UNIX和嵌入式系統
‧ iPhone、iPod touch和iPad的OpenGL程式設計:逐步指導和完整範例程式
‧ 高級緩衝技術,包括使用浮點緩衝區和紋理的全定義渲染
‧ 片段操作:控制圖形管線的結束
‧ 高級著色器使用和幾何管理
‧ 完全更新的API參考,現在基於官方ARB(核心)OpenGL 3.3手冊頁面
‧ 新的獎勵材料和範例代碼,位於伴隨網站 www.starstonesoftware.com/OpenGL

OpenGL技術圖書館的一部分——OpenGL開發者的官方知識資源

OpenGL技術圖書館提供OpenGL的教程和參考書籍。該圖書館使程式設計師能夠實際理解OpenGL,並展示如何發揮其全部潛力。最初由SGI開發,該圖書館在OpenGL架構審查委員會(ARB)指導小組(現在是Khronos Group的一部分)的支持下持續發展,該行業聯盟負責指導OpenGL及相關技術的演進。