Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps (Paperback)
暫譯: 設計 iPhone 使用者體驗:以使用者為中心的 iPhone 應用程式草圖與原型設計方法 (平裝本)

Suzanne Ginsburg

  • 出版商: Addison Wesley
  • 出版日期: 2010-08-22
  • 定價: $1,650
  • 售價: 8.0$1,320
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Paperback
  • ISBN: 0321699432
  • ISBN-13: 9780321699435
  • 相關分類: 使用者經驗 UX
  • 立即出貨

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商品描述

With over 150,000 apps in the App Store, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn’t meet their needs, finding another one is just a tap away.

To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such as Tweetie or Twitterific). For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together.

Designing the iPhone User Experience will help you tackle the user experience part of the iPhone challenge. Three key themes will be reinforced throughout the book: Know thy user, the Design Lifecycle, and Attention to Detail:

  • Know Thy User
    Millions of people depend on iPhone apps to get them to work, find their next meal, and stay in touch with family and friends. Professionals of all kinds also rely on iPhone apps: doctors look up drug interactions; photographers fine-tune lighting; cyclists find the best routes. To truly understand how your apps can fit into their lives, designers and developers must learn how users do things today, what’s important to them, and what needs have not been met. Part II, Introduction to User Research, will introduce a variety of user research methods.
  • The Design Lifecycle
    Award-winning designs rarely happen overnight; they usually only occur after many rigorous design cycles. To illustrate this point, consider USA TODAY's iPhone application, which went through at least seven iterations for the article view in their app. These kinds of iterations should happen before you launch your app, since it will save valuable time and money, not to mention the headaches a bad design could create for your user. More importantly, you may only have one chance to impress your users -- you do not want to sell them half-baked ideas. Part III, Developing your App Concept, will explain how to iteratively design and test your app concepts.
  • Attention to Detail
    Most professionals know that attention to detail is important, but hundreds of apps fail to incorporate even the most basic design principles. This lack of attention is not merely an aesthetic issue (which is important) it also affects the way apps function. For example, a news article without proper alignment will be difficult to read, and a poorly rendered icon will be challenging to interpret. Apps with a razor sharp attention to detail will stand out because their apps will look good and perform well. Part IV, Refining your App Concept, will show you how to make to your app shine, from visual design and branding to accessibility and localization.

Mastering these three areas will help set your app apart from the crowd. You may not have an award-winning app over night. But knowing your users, iterative design, and attention to detail are important first steps.

商品描述(中文翻譯)

隨著 App Store 中超過 150,000 款應用程式的出現,應用程式設計師和開發者越來越難以讓他們的應用程式脫穎而出。過去可以在週末快速開發一款應用程式,並在收到幾條不太好的用戶評價後進行改進的日子已經一去不復返。用戶現在有很多選擇。如果你的應用程式難以使用或無法滿足他們的需求,找到另一款應用程式只需輕輕一點。

舉例來說,Twitter 客戶端的領域不斷擴大。App Store 中有數百種變體,但只有少數幾款脫穎而出(例如 Tweetie 或 Twitterific)。對於大多數應用程式來說,最重要的就是用戶體驗。這對於 App Store 中無數其他類別的應用程式同樣適用;設計良好的應用程式更有可能吸引和留住用戶。當然,iPhone 應用程式開發還有其他關鍵方面:編碼、市場推廣、客戶支持。所有這些元素必須協同運作。

《設計 iPhone 用戶體驗》將幫助你應對 iPhone 挑戰中的用戶體驗部分。本書將強調三個關鍵主題:了解你的用戶、設計生命週期和對細節的關注:

- **了解你的用戶**
數百萬人依賴 iPhone 應用程式來上班、尋找下一餐和與家人朋友保持聯繫。各類專業人士也依賴 iPhone 應用程式:醫生查詢藥物相互作用;攝影師調整燈光;騎自行車的人尋找最佳路線。為了真正理解你的應用程式如何融入他們的生活,設計師和開發者必須了解用戶今天是如何做事的、對他們來說什麼是重要的,以及哪些需求尚未得到滿足。第二部分,《用戶研究導論》,將介紹各種用戶研究方法。

- **設計生命週期**
獲獎設計很少是一蹴而就的;它們通常是在經過多次嚴格的設計循環後才會出現。為了說明這一點,考慮一下 USA TODAY 的 iPhone 應用程式,它的文章視圖經歷了至少七次迭代。這類迭代應該在你推出應用程式之前進行,因為這將節省寶貴的時間和金錢,更不用說糟糕設計可能給用戶帶來的頭痛問題。更重要的是,你可能只有一次機會來給用戶留下深刻印象——你不想向他們推銷半成品的想法。第三部分,《開發你的應用概念》,將解釋如何迭代設計和測試你的應用概念。

- **對細節的關注**
大多數專業人士都知道對細節的關注很重要,但數百款應用程式卻未能融入最基本的設計原則。這種缺乏關注不僅僅是美學問題(雖然這很重要),它還影響應用程式的功能。例如,沒有適當對齊的新聞文章將難以閱讀,而渲染不良的圖標將難以解釋。對細節有著鋒利關注的應用程式將脫穎而出,因為它們的應用程式看起來好且表現良好。第四部分,《完善你的應用概念》,將展示如何讓你的應用程式閃耀,從視覺設計和品牌到可及性和本地化。

掌握這三個領域將幫助你的應用程式在眾多應用中脫穎而出。你可能不會在一夜之間擁有一款獲獎的應用程式。但了解你的用戶、迭代設計和對細節的關注是重要的第一步。