Agile Game Development with Scrum (Paperback)
暫譯: 使用 Scrum 的敏捷遊戲開發 (平裝本)
Clinton Keith
- 出版商: Addison Wesley
- 出版日期: 2010-05-23
- 定價: $1,750
- 售價: 8.5 折 $1,488
- 語言: 英文
- 頁數: 384
- 裝訂: Paperback
- ISBN: 0321618521
- ISBN-13: 9780321618528
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相關分類:
Agile Software
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相關翻譯:
Scrum 敏捷遊戲開發 (簡中版)
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其他版本:
Agile Game Development: Build, Play, Repeat (2nd Edition)
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商品描述
Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.
Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time.
You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience.
Coverage includes
- Understanding Scrum’s goals, roles, and practices in the context of game development
- Communicating and planning your game’s vision, features, and progress
- Using iterative techniques to put your game into a playable state every two to four weeks— even daily
- Helping all team participants succeed in their roles
- Restoring stability and predictability to the development process
- Managing ambiguous requirements in a fluid marketplace
- Scaling Scrum to large, geographically distributed development teams
- Getting started: overcoming inertia and integrating Scrum into your studio’s current processes
Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.
商品描述(中文翻譯)
更快、更好地交付遊戲,控制預算——讓遊戲開發再次充滿樂趣!
遊戲開發正面臨危機——預算膨脹、時間表不切實際、複雜性無法管理,以及加班的「死亡行軍」。難怪如此多的開發工作室在掙扎求生。幸運的是,這裡有解決方案。Scrum 和 Agile 方法已經在遊戲產業之外徹底改變了開發方式。現在,資深遊戲開發者 Clinton Keith 將展示如何成功地將這些方法應用於遊戲開發的獨特挑戰。
Keith 在遊戲開發領域擁有超過十五年的經驗,其中七年使用 Scrum 和 Agile 方法。憑藉這種無與倫比的專業知識,他展示了團隊如何利用 Scrum 更高效、快速且具成本效益地交付遊戲;創造出提供更多娛樂價值的遊戲;同時讓開發團隊的生活更加充實。
您將學會如何組建成功的敏捷團隊,這些團隊包括程式設計師、製作人、藝術家、測試員和設計師——並促進這些團隊內部及外部的有效協作,貫穿整個過程。從長期規劃到進度追蹤和持續整合,Keith 提供了數十個基於現實和艱苦經驗的提示、技巧和解決方案。
內容涵蓋:
- 在遊戲開發背景下理解 Scrum 的目標、角色和實踐
- 溝通和規劃您的遊戲願景、特性和進度
- 使用迭代技術將您的遊戲在每兩到四週內——甚至每天——置於可玩狀態
- 幫助所有團隊成員在其角色中取得成功
- 恢復開發過程的穩定性和可預測性
- 在流動的市場中管理模糊的需求
- 將 Scrum 擴展到大型、地理分散的開發團隊
- 開始入門:克服慣性並將 Scrum 整合到您工作室的當前流程中
越來越多的遊戲開發者和管理者認識到,過去的做法無法繼續下去。遊戲開發組織需要一種更好的工作方式。使用 Scrum 的敏捷遊戲開發 為他們提供了這種方式——並將盈利能力、創造力和樂趣帶回遊戲開發中。