OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1, 7/e (Paperback)
暫譯: OpenGL 程式設計指南:學習 OpenGL 的官方指南,版本 3.0 和 3.1,第 7 版 (平裝本)

Dave Shreiner, Bill The Khronos OpenGL ARB Working Group

  • 出版商: Addison Wesley
  • 出版日期: 2009-07-31
  • 售價: $2,390
  • 貴賓價: 9.5$2,271
  • 語言: 英文
  • 頁數: 936
  • 裝訂: Paperback
  • ISBN: 0321552628
  • ISBN-13: 9780321552624
  • 相關分類: OpenGL
  • 已過版

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商品描述

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

 

The OpenGL®Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

 

This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including

 

  • Using framebuffer objects for off-screen rendering and texture updates
  • Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects
  • Using texture arrays to increase performance when using numerous textures
  • Efficient rendering using primitive restart and conditional rendering
  • Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL

 

This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

 

商品描述(中文翻譯)

OpenGL 是一個強大的軟體介面,用於生成高品質的計算機生成圖像和互動應用程式,使用 2D 和 3D 物件、位圖和彩色圖像。

OpenGL® 程式設計指南,第七版》提供了有關 OpenGL 和 OpenGL 實用程式庫的權威和全面的信息。前一版涵蓋了 OpenGL 版本 2.1。本書的第七版是暢銷的「紅書」,描述了 OpenGL 版本 3.0 和 3.1 的最新功能。您將找到對 OpenGL 功能的清晰解釋以及許多基本計算機圖形技術,例如構建和渲染 3D 模型;從不同的視角互動查看物件;以及使用陰影、照明和紋理效果來增強真實感。此外,本書還深入探討了高級技術,包括紋理映射、抗鋸齒、霧和大氣效果、NURBS、圖像處理等。文本還探討了其他關鍵主題,如提升性能、OpenGL 擴展和跨平台技術。

本第七版已更新以包含 OpenGL 版本 3.0 和 3.1 的最新功能,包括:

- 使用幀緩衝物件進行離屏渲染和紋理更新
- 各種新緩衝物件類型的示例,包括統一緩衝物件、變換反饋緩衝區和頂點陣列物件
- 使用紋理陣列來提高使用多個紋理時的性能
- 使用原始重啟和條件渲染進行高效渲染
- 討論 OpenGL 的棄用機制以及如何驗證您的程式以適應未來版本的 OpenGL

本版繼續討論 OpenGL 着色語言 (GLSL),並解釋使用此語言創建複雜圖形效果和提升 OpenGL 計算能力的機制。OpenGL 技術庫提供 OpenGL 的教程和參考書籍。該庫使程式設計師能夠實際理解 OpenGL,並展示如何發揮其全部潛力。該庫最初由 SGI 開發,現在在 Khronos OpenGL ARB 工作組的支持下持續發展,該工作組是一個負責指導 OpenGL 和相關技術演進的行業聯盟。