OpenGL Programming on Mac OS X: Architecture, Performance, and Integration
暫譯: Mac OS X 上的 OpenGL 程式設計:架構、效能與整合
Robert P. Kuehne, J. D. Sullivan
- 出版商: Addison Wesley
- 出版日期: 2007-12-27
- 售價: $1,750
- 貴賓價: 9.5 折 $1,663
- 語言: 英文
- 頁數: 368
- 裝訂: Paperback
- ISBN: 0321356527
- ISBN-13: 9780321356529
-
相關分類:
MAC OS 蘋果電腦、OpenGL
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商品描述
Description
The Macintosh has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform.
Leading OpenGL experts Bob Kuehne and J. D. Sullivan thoroughly explain the Macintosh's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Macintosh platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Macintosh platform in your graphics applications. Coverage includes
- A thorough review of the Macintosh's hardware and software architectures and their performance implications
- In-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and Cocoa
- Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data
- Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac
- Detecting, integrating, and using OpenGL extensions
An accompanying Web site contains all example code, plus additional OpenGL-related resources.
This book will be especially valuable to current Macintosh programmers seeking to leverage OpenGL's power; all OpenGL developers porting their applications to the high-volume Mac platform; and cross-platform graphics developers who want to access more of the Mac platform's native power.
商品描述(中文翻譯)
**描述**
Macintosh 在其視覺系統中全面採用了 OpenGL。事實上,Apple 高效且現代的 OpenGL 實現使得 Mac OS X 成為當今最佳的 OpenGL 開發平台之一。《OpenGL® Programming on Mac OS® X》是每位希望為這個高需求平台創建、移植或優化 OpenGL 應用程序的圖形程序員的第一本綜合資源。
領先的 OpenGL 專家 Bob Kuehne 和 J. D. Sullivan 徹底解釋了 Macintosh 的多樣化 OpenGL API,包括舊版和新版。他們闡明了獨特於 Macintosh 平台的關鍵 OpenGL 設置、配置和性能問題。接下來,他們提供了從頭到尾的實用指導,幫助將關鍵的 Mac 原生 API 與 OpenGL 整合,並在您的圖形應用程序中充分利用 Macintosh 平台的全部功能。內容包括:
- 對 Macintosh 硬體和軟體架構及其性能影響的徹底回顧
- 從每個 Mac 的核心 API(CGL、AGL 和 Cocoa)訪問 OpenGL 的深入專家指導
- 與其他 Mac API 的互操作:使用 QuickTime 整合視頻、使用 Core Image 執行影像效果,以及處理 CoreVideo 數據
- 分析 Mac OpenGL 應用程序性能、解決瓶頸,並利用僅在 Mac 上可用的優化
- 檢測、整合和使用 OpenGL 擴展
隨書附帶的網站包含所有示例代碼以及其他與 OpenGL 相關的資源。
本書對於希望利用 OpenGL 強大功能的現有 Macintosh 程序員、將其應用程序移植到高需求 Mac 平台的所有 OpenGL 開發者,以及希望訪問更多 Mac 平台原生功能的跨平台圖形開發者將特別有價值。