Gameplay and design (Paperback)
暫譯: 遊戲玩法與設計 (平裝本)

Kevin Oxland

  • 出版商: Addison Wesley
  • 出版日期: 2004-06-03
  • 售價: $1,200
  • 貴賓價: 9.8$1,176
  • 語言: 英文
  • 頁數: 368
  • 裝訂: Paperback
  • ISBN: 0321204670
  • ISBN-13: 9780321204677
  • 下單後立即進貨 (約5~7天)

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商品描述

What exactly is the elusive ingredient that makes a game worth playing? To create a great game you need passion, imagination, talent, a good understanding of game-play and design, experience, a dedicated team, good project management and lots of hard work. Every game developed is individual, but there are certain techniques and fundamentals that can be learnt to understand the creative process of game design, and those fundamentals will be discussed throughout this book.   Covering the process of game design, the book builds up a set of techniques used by designers within the industry. It will show and tell, explaining how and why things are done the way they are, and will feature first-hand experiences, examples and case studies from the creators of successful games such as ¿Lara Croft/Tomb Raider¿ and Peter Molyneux¿s ¿Black and White¿. Throughout the book an imaginary game "Jumping Jack" will be discussed, taking the reader through the process of developing a design from the initial idea through to the full-blown specification. Demonstration levels and the design documents will be included on the accompanying CD, and these documents can be used as templates for future designs.   The book is divided into two parts. The first, Design DNA, discusses the components that make up a game design. The second part, Building the Design, describes the process of creating and formatting design documents. Using case studies and examples, the elements that create fun and absorbing game-play will be revealed. The book covers the range of major consoles such as PS2, Nintendo Gamecube, Xbox, Gameboy Advance and the PC, providing an insight into the different considerations a designer must be aware of for different platforms and producing cross-platform games.

商品描述(中文翻譯)

什麼是使遊戲值得玩的神秘成分?要創造一款優秀的遊戲,你需要熱情、想像力、才能、對遊戲玩法和設計的良好理解、經驗、一支專注的團隊、良好的專案管理以及大量的努力工作。每款開發的遊戲都是獨特的,但有一些技術和基本原則可以學習,以理解遊戲設計的創作過程,這些基本原則將在本書中討論。

本書涵蓋了遊戲設計的過程,建立了一套業界設計師使用的技術。它將展示並解釋為什麼事情是這樣做的,並將包含來自成功遊戲創作者的第一手經驗、範例和案例研究,例如《古墓奇兵》(Lara Croft/Tomb Raider)和彼得·莫利紐(Peter Molyneux)的《黑與白》(Black and White)。在整本書中,將討論一款虛構的遊戲「跳躍傑克」(Jumping Jack),帶領讀者了解從最初的想法到完整規格的設計開發過程。示範關卡和設計文件將包含在隨附的CD中,這些文件可以作為未來設計的模板。

本書分為兩個部分。第一部分,設計DNA,討論構成遊戲設計的組成部分。第二部分,建立設計,描述創建和格式化設計文件的過程。通過案例研究和範例,將揭示創造有趣且引人入勝的遊戲玩法的元素。本書涵蓋了主要遊戲主機的範圍,如PS2、任天堂Gamecube、Xbox、Gameboy Advance和PC,提供設計師在不同平台上必須注意的不同考量,以及製作跨平台遊戲的見解。