Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics
Lerner, Josh A.
- 出版商: MIT
- 出版日期: 2024-02-06
- 售價: $1,710
- 貴賓價: 9.5 折 $1,625
- 語言: 英文
- 頁數: 288
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0262551144
- ISBN-13: 9780262551144
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相關分類:
遊戲設計 Game-design
海外代購書籍(需單獨結帳)
相關主題
商品描述
Drawing on the tools of game design to fix democracy. Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable--even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs, and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and twenty-six game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy fun--and make it work.
商品描述(中文翻譯)
運用遊戲設計工具來修復民主
任何曾參加過公開聽證會或社區會議的人都會同意,參與式民主可能會很無聊。長時間重複的陳述,時而警告性,時而自滿,支持或反對,伴隨著不斷的嘲笑,往往沒有明確的結果或決策。這就是民主能提供的最好方式嗎?在《讓民主變有趣》一書中,喬許·勒納提出了對我們審議式民主悲慘狀態的一個新解決方案:良好的遊戲設計力量。如果公開會議具有競爭和合作(例如團隊挑戰)、明確的規則(以多種方式呈現和模擬)、可衡量的進展(例如分數和等級)以及引人入勝的聲音和視覺效果,會怎樣呢?這些遊戲機制將使會議更加有效和有趣,甚至變得有趣。
勒納報告稱,聯合國、美國陸軍和基層社區團體等各種機構已經在使用遊戲和類似遊戲的過程來鼓勵參與。他根據十多年的實踐經驗和廣泛的研究,解釋了遊戲如何被整合到北美和南美的各種公共計劃中。他提供了遊戲技巧在行動中的豐富故事,包括兒童委員會、社會服務計劃以及參與性預算和規劃。在考慮這些現實世界的例子時,勒納描述了五種遊戲和二十六種對民主特別相關的遊戲機制。他發現,當政府和組織使用遊戲並將其計劃設計得更像遊戲時,公眾參與變得更具吸引力、有效和透明。遊戲設計可以使民主變得有趣,並使其運作起來。
作者簡介
Josh Lerner is Executive Director of The Participatory Budgeting Project, a nonprofit organization in New York City that empowers communities to decide how to spend public money.
作者簡介(中文翻譯)
Josh Lerner是紐約市非營利組織「參與式預算項目」的執行董事,該組織賦予社區決定如何使用公共資金的權力。