Too Much Fun: The Five Lives of the Commodore 64 Computer

Juul, Jesper

  • 出版商: MIT
  • 出版日期: 2024-12-10
  • 售價: $1,270
  • 貴賓價: 9.5$1,207
  • 語言: 英文
  • 頁數: 244
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 0262549514
  • ISBN-13: 9780262549516
  • 尚未上市,無法訂購

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商品描述

The surprising history of the Commodore 64, the best-selling home computer of the 1980s--the machine that taught the world that computing should be fun.

The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But while it sold at least twice as many units as other home computers of its time, like the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun, Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years.

First it was a serious computer, next a game computer, then a computer for technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. With interviews of Commodore engineers and with its insightful look at C64 games, music, and software, from Summer Games to International Karate to Simons' BASIC, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer.

商品描述(中文翻譯)

《驚人的Commodore 64歷史:1980年代最暢銷的家用電腦——這台教會世界計算應該是有趣的機器。》

根據《吉尼斯世界紀錄》,Commodore 64(C64)正式成為有史以來最暢銷的桌上型電腦。從1985年到1993年,它也是大多數電子遊戲的開發平台。儘管它的銷量至少是當時其他家用電腦(如Apple II、ZX Spectrum或Commodore Amiga)的兩倍,但在許多電腦歷史中卻奇怪地被遺忘。在《Too Much Fun》中,Jesper Juul主張C64之所以如此受歡迎,是因為它的多功能性,開發者和用戶在40年間不斷重新發明這台機器。

最初它是一台嚴肅的電腦,接著成為遊戲電腦,然後是技術卓越的電腦(以看似不可能的方式使用這台機器的圖形演示),再來是一個掙扎的競爭者,最後成為一個其限制如今顯得迷人的復古設備。Juul指出,C64被歷史忽視的原因是它太有趣了。本書以豐富的全彩插圖,首次深入探討C64的設計和歷史,並首次整合美國和歐洲的歷史。透過對Commodore工程師的訪談,以及對C64遊戲、音樂和軟體的深刻分析,從《Summer Games》到《International Karate》再到Simons' BASIC,《Too Much Fun》將吸引那些使用過Commodore 64的人、對計算機和電子遊戲歷史及計算素養感興趣的人,或只是希望他們的科技設備能夠持久的人。

作者簡介

Jesper Juul coedits the MIT Press Playful Thinking series. His previous books include Half-Real and The Art of Failure. He is Associate Professor at the Royal Danish Academy in Copenhagen and has taught at MIT and New York University. His first computer was a Commodore 64, on which he wrote games and demos.

作者簡介(中文翻譯)

Jesper Juul 共同編輯了麻省理工學院出版社的 Playful Thinking 系列。他的前著作包括《Half-Real》和《The Art of Failure》。他是哥本哈根皇家丹麥藝術學院的副教授,曾在麻省理工學院和紐約大學任教。他的第一台電腦是 Commodore 64,並在上面編寫了遊戲和演示。