Toy Theory: Technology and Imagination in Play

Giddings, Seth

  • 出版商: MIT
  • 出版日期: 2024-11-05
  • 售價: $1,900
  • 貴賓價: 9.5$1,805
  • 語言: 英文
  • 頁數: 286
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 0262548216
  • ISBN-13: 9780262548212
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects.

Toy Theory addresses the relationships between toys and technology in two distinct but overlapping ways: first, as underexamined cultural artifacts and behaviors with significant technical attributes and, second, as playful and toylike dimensions of technology at large. Seth Giddings sets out a "toy theory" of technology that emphasizes the speculative, experimental, and noninstrumental in technological paradigms and argues that children's playthings, rather than being the most ephemeral and inconsequential of technical devices, instead offer analytical and anthropological resources for understanding the materiality and imaginaries of technology over time.

After defining toy theory in general and conceptual terms, Giddings examines different types of toys to explore shifting relationships between the microcosmic symbolic or mimetic content, material and technical constitution, and modes of play of toys and toy-related artifacts, on the one hand, and prevailing, macrocosmic, technological paradigms and imaginaries, on the other. Taking a broad historical and genealogical view, Giddings traces contemporary postdigital toy and play culture to precedents from the neolithic through to the Enlightenment to consumer culture from the early nineteenth century to the present day.

商品描述(中文翻譯)

一種從玩具、遊戲和遊戲物件的角度對科技歷史和理論的新詮釋。

《玩具理論》探討了玩具與科技之間的關係,主要有兩個不同但重疊的方式:首先,將玩具視為未被充分研究的文化物件和行為,這些物件和行為具有重要的技術特徵;其次,將玩具視為科技的遊戲性和玩具化的維度。Seth Giddings 提出了「玩具理論」,強調在技術範式中投機性、實驗性和非工具性的特質,並主張兒童的玩具並非最短暫和無關緊要的技術裝置,而是提供了分析和人類學資源,以理解科技的物質性和想像力隨時間的變遷。

在一般和概念層面上定義玩具理論後,Giddings 研究了不同類型的玩具,以探索玩具及相關物件的微觀象徵或模仿內容、材料和技術構成,以及遊玩方式之間的變化關係,與當前主流的宏觀技術範式和想像力之間的關係。Giddings 從廣泛的歷史和系譜視角出發,追溯當代後數位玩具和遊戲文化的根源,從新石器時代到啟蒙時代,再到十九世紀初至今的消費文化。

作者簡介

Seth Giddings teaches postdigital culture and creative technologies at Winchester School of Art, University of Southampton. He is the author of Gameworlds: Virtual Media and Children's Everyday Play, coeditor of The New Media & Technocultures Reader, and a coauthor of New Media: A Critical Introduction.

作者簡介(中文翻譯)

Seth Giddings 在南安普敦大學的溫徹斯特藝術學院教授後數位文化和創意科技。他是《Gameworlds: Virtual Media and Children's Everyday Play》的作者、《The New Media & Technocultures Reader》的共同編輯,以及《New Media: A Critical Introduction》的共同作者。