Moving Innovation: A History of Computer Animation (Paperback)
暫譯: 創新之移動:電腦動畫的歷史 (平裝本)

Tom Sito

商品描述

Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: "Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons." This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry.

In Moving Innovation, Tom Sito -- himself an animator and industry insider for more than thirty years -- describes the evolution of CG. His story features a memorable cast of characters -- math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.

("Books")

商品描述(中文翻譯)

電腦圖形學(或稱 CG)改變了我們體驗動態影像藝術的方式。電腦圖形學是《蒸汽船威利號》(Steamboat Willie)與巴斯光年(Buzz Lightyear)之間的差異,是乒乓球與《PONG》之間的差異。這一切始於1963年,當時麻省理工學院(MIT)的一名研究生伊凡·薩瑟蘭(Ivan Sutherland)創造了Sketchpad,這是第一個真正的電腦動畫程式。薩瑟蘭曾指出:「由於運動可以融入Sketchpad的繪圖中,嘗試製作卡通可能會很有趣。」這本書是第一部完整的電腦圖形學歷史,向我們展示了薩瑟蘭看似隨意的想法如何發展成為一個數十億美元的產業。

在《移動創新》(Moving Innovation)一書中,湯姆·西托(Tom Sito)——他自己也是一名動畫師,並在這個行業內工作了超過三十年——描述了電腦圖形學的演變。他的故事中有一群令人難忘的角色——數學迷、前衛藝術家、冷戰戰士、嬉皮士、電子遊戲愛好者和影視製作公司高管:這些不同類型的人因共同的願景而團結在一起。西托向我們展示了這群形形色色的人在五十年的努力下,如何使《玩具總動員》(Toy Story)和《阿凡達》(Avatar)等電影成為可能。

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