Half-Real: Video Games between Real Rules and Fictional Worlds (Paperback)
暫譯: 半真實:視頻遊戲中的真實規則與虛構世界
Jesper Juul
- 出版商: MIT
- 出版日期: 2011-08-19
- 售價: $1,740
- 貴賓價: 9.5 折 $1,653
- 語言: 英文
- 頁數: 244
- 裝訂: Paperback
- ISBN: 0262516519
- ISBN-13: 9780262516518
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商品描述
A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.
商品描述(中文翻譯)
一款電子遊戲是半真實的:我們在真實的規則下遊玩,同時想像一個虛構的世界。我們在現實世界中贏得或失去比賽,但我們僅在遊戲世界中擊敗一條龍(例如)。在這本引人深思的研究中,Jesper Juul 探討了電子遊戲中規則與虛構之間不斷演變的緊張關係。從 Pong 到《薩爾達傳說》,從棋類遊戲到《俠盜獵車手》,他展示了電子遊戲如何既是對傳統非電子遊戲的偏離,也是其發展。這本書結合了文學與電影理論、計算機科學、心理學、經濟博弈論和遊戲研究等領域的觀點,概述了電子遊戲的本質、它們如何與玩家互動、它們的歷史發展,以及為什麼它們如此有趣。
Juul 將電子遊戲置於追溯至古埃及的遊戲歷史中,主張遊戲與計算機之間存在基本的親和力。正如印刷機和電影促進並實現了新型的敘事方式,計算機作為遊戲的促進者,讓我們以新的方式玩舊遊戲,並允許出現一些在計算機之前無法實現的新型遊戲。Juul 提出了經典的遊戲模型,描述了遊戲的傳統構造並指出可能的未來發展。他探討了規則如何為玩家提供挑戰、學習和樂趣,以及遊戲如何引導玩家想像其虛構世界。Juul 生動的風格和多元的資料運用將使《半真實》對媒體、文學和遊戲學者,以及遊戲專業人士和玩家都具有吸引力。