Augmented Learning: Research and Design of Mobile Educational Games (Hardcover)
Eric Klopfer
- 出版商: MIT
- 出版日期: 2008-06-01
- 售價: $1,180
- 語言: 英文
- 頁數: 272
- 裝訂: Hardcover
- ISBN: 0262113155
- ISBN-13: 9780262113151
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相關分類:
遊戲設計 Game-design
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商品描述
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Learning, Eric Klopfer describes the largely untapped potential of mobile learning games—games played on such handheld devices as cell phones, Game Boys, and Sony PSPs—to make a substantial impact on learning. Examining mobile games from both educational and gaming perspectives, Klopfer argues that the strengths of the mobile platform—its portability, context sensitivity, connectivity, and ubiquity—make it ideal for learning games in elementary, secondary, university, and lifelong education.
Klopfer begins by exploring the past and present of education, educational technology, "edutainment," and mobile games, and then offers a series of case studies of mobile educational games that have been developed and implemented in recent years. These games—either participatory (which require interaction with other players) or augmented reality (which augment the real world with virtual information)—can be produced at lower cost than PC or full-size console games. They use social dynamics and real-world contexts to enhance game play, can be integrated into the natural flow of instruction more easily than their big-screen counterparts, and can create compelling educational and engaging environments for learners. They are especially well-suited for helping learners at every level develop twenty-first century skills—including the ability to tackle complex problems and acquire information in "just-in-time" fashion. All of this, Klopfer argues, puts mobile learning games in a unique and powerful position within educational technology.
Klopfer begins by exploring the past and present of education, educational technology, "edutainment," and mobile games, and then offers a series of case studies of mobile educational games that have been developed and implemented in recent years. These games—either participatory (which require interaction with other players) or augmented reality (which augment the real world with virtual information)—can be produced at lower cost than PC or full-size console games. They use social dynamics and real-world contexts to enhance game play, can be integrated into the natural flow of instruction more easily than their big-screen counterparts, and can create compelling educational and engaging environments for learners. They are especially well-suited for helping learners at every level develop twenty-first century skills—including the ability to tackle complex problems and acquire information in "just-in-time" fashion. All of this, Klopfer argues, puts mobile learning games in a unique and powerful position within educational technology.
商品描述(中文翻譯)
新技術帶來了新的學習工具,研究顯示,視頻遊戲的教育潛力深受學者、教師和學生的共鳴。在《擴增學習》一書中,埃里克·克洛普弗(Eric Klopfer)描述了移動學習遊戲的巨大潛力,這些遊戲在手持設備上進行,如手機、Game Boy和Sony PSP,對學習產生了重大影響。克洛普弗從教育和遊戲的角度分析了移動遊戲,並認為移動平台的優勢(便攜性、上下文敏感性、連接性和普及性)使其成為小學、中學、大學和終身教育中理想的學習遊戲平台。
克洛普弗首先探討了教育、教育技術、教育娛樂和移動遊戲的過去和現在,然後提供了一系列最近開發和實施的移動教育遊戲案例研究。這些遊戲(可以是參與式的,需要與其他玩家互動,或者是擴增現實的,將虛擬信息與現實世界相結合)的成本比PC或全尺寸遊戲主機遊戲低。它們利用社交動態和現實世界的背景來增強遊戲體驗,比大屏幕遊戲更容易融入教學流程,並為學習者創造引人入勝的教育環境。它們特別適合幫助各個層次的學習者發展21世紀技能,包括解決複雜問題和以“即時”方式獲取信息的能力。克洛普弗認為,所有這些都使移動學習遊戲在教育技術中處於獨特而強大的地位。