Aesthetic Computing

Paul A. Fishwick

  • 出版商: MIT
  • 出版日期: 2006-04-01
  • 售價: $1,480
  • 語言: 英文
  • 頁數: 475
  • 裝訂: Hardcover
  • ISBN: 026206250X
  • ISBN-13: 9780262062503
  • 立即出貨 (庫存 < 3)

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In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.

Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.

Contributors:
James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Michele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Görg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Löwgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri

Paul A. Fishwick is Professor of Computer and Information Sciences and Engineering at the University of Florida.
 

 

Table of Contents

Series Foreword xi
 
 Preface xiii
 
I Philosophy and Representation 1
 
1 An Introduction to Aesthetic Computing
Paul A. Fishwick 3
 
2 Goodman's Aesthetics and the Languages of Computing
John Lee 29
 
3 A Forty-Year Perspective on Aesthetic Computing in the Leonardo Journal
Roger F. Malina 43
 
4 The Interface as Sign and as Aesthetic Event
Frieder Nake and Susanne Grabowski 53
 
5 Metaphorical Dimensions of Diagrammatic Graph Representations
Ray Paton 71
 
II Art and Design 87
 
6 Metaphorical Mappings: The Art of Visualization
Donna J. Cox 89
 
7 Public Space of Knowledge: Artistic Practice in Aesthetic Computing
Monika Fleischmann and Wolfgang Strauss 115
 
8 Visually Encoding Numbers Utilizing Prime Factors
Kenneth A. Huff 137
 
9 From the Poesy of Programming to Research as Art Form
Laurent Mignonneau and Christa Sommerer 169
 
10 Transdisciplinary Collaboration in "Cell"
Jane Prophet and Mark d'Inverno 185
 
11 Processing Code: Programming Within the Context of Visual Art and Design
Casey Reas and Ben Fry 197
 
III Mathematics and Computing 227
 
12 Aesthetics and the Visualization and Quality of Software
Stephan Diehl and Carsten Görg 229
 
13 Aesthetics and Mathematics: Connections Throughout History
Michele Emmer 239
 
14 Aesthetic Computing and Shape
Frederic Fol Leymarie 259
 
15 The Foundations of Aesthetics
Michael Leyton 289
 
16 Aesthetics of Large-Scale Relational Information Visualization in Practice
Aaron Quigley 315
 
17 The Well-Tempered Compiler? The Aesthetics of Program Auralization
Paul Vickers and James L. Alty 335
 
IV Interface and Interaction 355
 
18 Tertiary Artifacts at the Interface
Olav W. Bertelsen 357
 
19 Transparency and Reflectivity: Digital Art and the Aesthetics of Interface Design
Jay David Bolter and Diane Gromala 369
 
20 Articulating the Use Qualities of Digital Designs
Jonas Löwgren 383
 
21 Exploring Attributes of Skins as Potential Antecedents of Emotion in HCI
Noam Tractinsky and Dror Zmiri 405
 
 About the Authors 423
 
 Index 435
 

商品描述(中文翻譯)

描述
在《美學計算》中,來自藝術、設計、計算機科學和數學等領域的重要學者和實踐者為將藝術的理論和實踐應用於計算機領域的學科奠定了基礎。美學計算探索了藝術和美學在計算機科學的不同領域中扮演的角色。其中一個目標是通過應用通常與藝術創作相關的廣泛定義和類別來修改計算機科學。例如,計算中的結構可以使用高迪或包豪斯學派的風格來表示。這超出了計算機美學的通常定義,後者通常指的是這些結構的形式、抽象特性,如一個漂亮的證明或優雅的圖表。本書的作者討論了更廣泛的美學領域,從對稱和形式的抽象特性到創造性表達和愉悅的想法,並將其置於計算機科學的背景下。美學計算的假設是,如果計算機領域能夠擁抱所有的美學,那麼該領域將得到豐富。人機交互將受益,例如,“可用性”可能指的是改善用戶的情感狀態,並將出現新的學習模型。

《美學計算》從多個角度探討了其主題。在界定該領域並將其置於歷史背景中之後,本書探討了藝術和設計、數學和計算機以及界面和互動等方面。貢獻範圍從關於可視化藝術和“編程的詩意”到討論數學美學在歷史上的發展以及界面設計中的透明度和反射性。

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