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商品描述
Everything you've always wanted to know about self-driving cars, Netflix recommendations, IBM's Watson, and video game-playing computer programs.
The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these thingswork? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart.
Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world―and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy, and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution―at least for now.
Gerrish weaves the stories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people.
商品描述(中文翻譯)
所有你想知道的自駕車、Netflix 推薦、IBM 的 Watson,以及玩遊戲的電腦程式的相關資訊。
未來已經來臨:自駕車在街上行駛,一個演算法為你提供電影和電視節目的推薦,IBM 的 Watson 在《Jeopardy》中戰勝了微不足道的人類大腦,電腦程式可以被訓練來玩 Atari 遊戲。但這些東西是如何運作的呢?在這本書中,Sean Gerrish 提供了一個引人入勝且易於理解的概述,介紹了使今天的機器如此聰明的人工智慧和機器學習的突破。
Gerrish 概述了一些使智能機器能夠感知和與世界互動的關鍵概念。他描述了使自駕車能夠保持在道路上並在擁擠的城市環境中導航的軟體架構;一場價值百萬美元的 Netflix 競賽,旨在開發更好的推薦引擎(結果出乎意料);以及程式設計師如何通過提供獎勵來訓練電腦執行某些行為,就像訓練狗一樣。他解釋了人工神經網路如何使電腦能夠感知世界——並且能夠比人類更好地玩 Atari 電子遊戲。他解釋了 Watson 在《Jeopardy》中的著名勝利,並探討了電腦如何玩遊戲,描述了 AlphaGo 和 Deep Blue,這兩者在圍棋和國際象棋的策略遊戲中擊敗了現任世界冠軍。然而,電腦尚未掌握所有事物;Gerrish 概述了創建能夠成功玩像《StarCraft》這樣的視頻遊戲的智能代理所面臨的困難——至少目前仍然如此。
Gerrish 將這些突破背後的故事編織進敘述中,向讀者介紹了許多參與的研究人員,並將技術細節保持在最低限度。科學和技術愛好者會發現這本書是通往未來的一本必備指南,未來的機器將能夠超越人類的智慧。