Unit Operations: An Approach to Videogame Criticism (Hardcover)
暫譯: 單元操作:遊戲評論的方法 (精裝版)

Ian Bogost

  • 出版商: MIT
  • 出版日期: 2006-03-10
  • 售價: $1,080
  • 語言: 英文
  • 頁數: 243
  • 裝訂: Hardcover
  • ISBN: 026202599X
  • ISBN-13: 9780262025997
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨

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商品描述

Description

In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium--from videogames to poetry, literature, cinema, or art--can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."

The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.

Ian Bogost is Assistant Professor of Literature, Communication, and Culture at Georgia Institute of Technology.

 

Table of Contents

Acknowledgments vii
 
 Introduction
 
I From Systems to Units 
 
1 Unit Operations
 
2 Structuralism and Computation 21
 
3 Humanism and Object Technology 31
 
II Procedural Criticism 
 
4 Comparative Videogame Criticism 49
 
5 Videogames and Expression 55
 
6 Encounters across Platforms 73
 
III Procedural Subjectivity 
 
7 Cellular Automata and Simulation 93
 
8 An Alternative to Fun 111
 
9 The Simulation Gap 129
 
IV From Design to Configuration 
 
10 Complex Networks 139
 
11 Complex Worlds 153
 
12 Critical Networks 171
 
 Notes 181
 
 Bibliography
 
 Index

商品描述(中文翻譯)

描述

在《單元操作》中,伊恩·博戈斯特(Ian Bogost)主張文學理論和計算之間存在相似的原則,提出了一種可以用來分析特定電子遊戲的文學技術理論。此外,這種方法可以應用於電子遊戲以外的媒介:博戈斯特建議任何媒介——從電子遊戲到詩歌、文學、電影或藝術——都可以被解讀為一個由離散、相互交織的意義單元組成的配置系統,他用這些領域的例子來說明這種分析方法。他認為文學理論和信息技術的結合將幫助人文學者更認真地看待技術,並幫助技術專家更好地理解軟體和電子遊戲作為文化產物的本質。這種方法對於數位和非數位文物的比較分析特別有用,並使其他領域的學者能夠避免「遊戲研究」的深奧孤立。

博戈斯特的比較方法的豐富性可以在他對柏拉圖、巴迪尤(Badiou)、齊澤克(Zizek)和麥克盧漢(McLuhan)等哲學家和理論家的作品的討論中看到,以及他對多款電子遊戲的分析,包括《乒乓》(Pong)、《半條命》(Half-Life)和《星際大戰:銀河系》(Star Wars Galaxies)。博戈斯特借鑒了物件技術和複雜適應系統理論來進行單元分析,強調了各種人類過程的配置特徵。他對大型虛擬空間中自由的擴展分析考察了《俠盜獵車手3》(Grand Theft Auto 3)、《薩爾達傳說》(The Legend of Zelda)、福樓拜的《包法利夫人》(Madame Bovary)和喬伊斯的《尤利西斯》(Ulysses)。在《單元操作》中,博戈斯特不僅提供了一種新的電子遊戲批評方法論,還主張人文學科與信息技術之間真正合作的可能性。

伊恩·博戈斯特是喬治亞理工學院文學、傳播與文化的助理教授。

目錄

致謝 vii
引言
I 從系統到單元
1 單元操作
2 結構主義與計算 21
3 人文主義與物件技術 31
II 程序批評
4 比較電子遊戲批評 49
5 電子遊戲與表達 55
6 跨平台的遭遇 73
III 程序主觀性
7 細胞自動機與模擬 93
8 一種替代樂趣的方式 111
9 模擬差距 129
IV 從設計到配置
10 複雜網絡 139
11 複雜世界 153
12 批判性網絡 171
註釋 181
參考文獻
索引