Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines (Paperback)
Wes McDermott
- 出版商: Focal Press
- 出版日期: 2010-10-12
- 定價: $1,980
- 售價: 5.0 折 $990
- 語言: 英文
- 頁數: 272
- 裝訂: Paperback
- ISBN: 0240815637
- ISBN-13: 9780240815633
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相關分類:
3D建模 3D-modeling、遊戲引擎 Game-engine
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商品描述
Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.
Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.
Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.
In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.
* Circumvent the potential pitfalls of game development with professional techniques like "Static and Dynamic batching", "building models on the grid", "lightmapping with Beast", and "animation blending" to improve your game's performance and content creation workflow.
* Visit www.wesmcdermott.com, to gain access to the book's official website where users can login to the resource portal to download extensive video walkthroughs and get information on the FREE iPhone/iPad app, "Tater's Training Trash Yard." The app showcases the core concepts and techniques covered in the book by demonstrating the content's performance on your iPhone or iPad.
商品描述(中文翻譯)
用Unity iOS革命化您的iPhone和iPad遊戲開發。Unity iOS是一個完全集成的專業應用程序和強大的遊戲引擎,迅速成為創建視覺效果驚人的蘋果i設備遊戲的最佳解決方案,並且對藝術家來說更加輕鬆有趣。從概念到完成,您將學習使用modo和Blender創建和動畫製作,以及使用Unity iOS中強大的工具集創建完整的關卡,特別是針對iPhone和iPad遊戲開發。
通過作者個人遊戲項目《Dead Bang》中的角色'Tater'的創作過程,解釋了iOS平台遊戲開發和內容創作的重要方面。《為iPhone創建3D遊戲藝術》專注於遊戲設計和開發的關鍵原則,深入介紹了i設備硬件與Unity iOS的結合,以及如何為i設備創建優化的遊戲資產。
使用Luxology的藝術家友好型modo和免費開源的3D應用程序Blender,以及Unity iOS,優化您的遊戲資產,包括iPhone 3GS、iPhone 4、iPad和iPod Touch等最新i設備。學習建模角色和環境資產,紋理貼圖,為Unity iOS中的骨骼角色進行動畫製作,並應用高級光照技術,使用Beast進行光照。
以清晰、激勵人心和娛樂性的風格,Wes McDermott提供引人入勝的3D圖像、現實觀察和寶貴的技巧,集於一書,這本書對於任何使用Unity iOS為iPhone和iPad創建遊戲的數字藝術家來說都是一個寶貴的資源。
* 通過專業技巧如“靜態和動態批處理”、“在網格上建模”、“使用Beast進行光照”和“動畫混合”等,避免遊戲開發中的潛在問題,提高遊戲性能和內容創作工作流程。
* 訪問www.wesmcdermott.com,獲取本書的官方網站,用戶可以登錄資源門戶網站,下載詳盡的視頻演示,並獲取有關免費iPhone/iPad應用程序“Tater's Training Trash Yard”的信息。該應用程序展示了本書中介紹的核心概念和技術在iPhone或iPad上的性能。