The Business of Streaming and Digital Media (Paperback) (串流與數位媒體的商業運作)
Dan Rayburn, Michael Hoch
- 出版商: Focal Press
- 出版日期: 2005-03-09
- 定價: $1,500
- 售價: 2.7 折 $399
- 語言: 英文
- 頁數: 240
- 裝訂: Paperback
- ISBN: 0240805984
- ISBN-13: 9780240805986
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商品描述
Description:
This book answers the question, "What is the value of using streaming and digital media for my business and what can I expect in return?" The Business of Steaming and Digital Media gives you a concise and direct analysis of how to implement a scalable, profitable venture, as well as the common and hidden pitfalls to avoid in your business. By focusing on both the business implications and technical differences between rich media and traditional broadcast distribution, you will learn how to gain significant time-to-market and cost-saving advantages by effectively using streaming and digital media technologies.
Table of Contents:
Acknowledgements
Introduction: The Current State of the Streaming and Digital Media Industry
Chapter 1: Why Get into Streaming and Digital Media?
1.1 The Key Question Is Not Can you Build a Streaming Business, But Should You?
–1.1.2 Digital Media’s Rapid Rise
–1.1.3 When Technology Becomes a Business
–1.1.4 Out of the Technology Ashes and into the Fiscal Fire
1.2 Using Digital Media for Revenue Generation: The Value in Managing your Own Content, Channels, and Customers
-1.2.1 Content Monetization
-1.2.2 Channel Control
-1.2.3 Customer Contact
1.3 Using Digital Media to Reduce Costs and Increase Communication: Leveraging Digital Media for Different Applications
-1.3.1 Telecommunication Expense
-1.3.2 Customer Service
-1.3.3 Information Quality
1.4 Early Successes Show Big Returns if It’s Done Right
-1.4.1 Case Study: Starbucks
-1.4.2 Case Study: New England Cable News (NECN)
Chapter 2: Technology Primer: The Basics of Streaming and Digital Media
2.1 Introduction to Streaming and Digital Media Technologies
-2.1.1 Internet Basics: Built for Reliability, not Quality
-2.1.2 Static Versus Streaming at the Content Level
-2.1.3 Enter Streaming Media
-2.1.4 Streaming Across the Internet
-2.1.5 Internet Distance Does not Equal Geographic Distance
2.2 Technical Variations of Internet Media from Traditional Broadcasting
2.3 The Fundamental Difference in Cost Structures Between the Old and New
-2.3.1 Traditional Broadcasting Cost Structures Are Heavy on Fixed, Low on Variable
-2.3.2 Streaming Media Cost Structures Are Low on Fixed, Heavy on Variable
2.4 Why Broadcast Quality is Different from Internet Quality
-2.4.1 Startup Time
-2.4.2 Playback Consistency
-2.4.3 Playback Size (for Video)
2.5 Typical Quality Measurements for Streaming and Digital Media
-2.5.1 Why Neilsen and Arbitron have had Trouble Measuring a Digital Media Audience
2.6 Content Security: Digital Media Means a User Can Record an Exact Copy
-2.6.1 Digital Rights Management and Content Encryption
-2.6.2 Walled Gardens Content Security
-2.6.3 The “Cheap and Easy Access” Security Strategy
-2.6.4 PC Client Content/Download Managers
2.7 Case Studies:
-2.7.1 palmOne
-2.7.2 Ernst & Young
Chapter 3: The Four Keys to a Profitable Streaming or Digital Media Business
3.1 Given these Technology Issues, What Should you Focus on When Building your Digital Media Business?
3.2 Four Key Principles of a Stable Digital Media Strategy are: Scalability, Security, Intelligence, and Quality
3.3 Scalability: A Scalable Delivery Strategy can Cut Delivery Costs Over Traditional Broadcast
3.4 Security: Digital Rights Management (DRM) Security Technologies Make Streaming and Digital Media Safe and Sound
3.5 Intelligence: Getting Accurate, Reliable, Usable Usage and Audience Intelligence
3.6 Quality: Assuring Media Fidelity and Quality When Delivering Content Over the Internet
3.7 Case Studies
-3.7.1 JPMorgan/Chase
-3.7.2 Unisys
Chapter 4: It’s Not Childs Play: Learning From the Pitfalls from of the Past Three Years
4.1 In the Internet Land Grab and Rush for Revenue, Early Companies Forgot to Manage the Costs for Streaming and Digital Delivery
4.2 You can Avoid the Top Four Mistakes Made in the Early Days by Understanding the Business Impact of Licensing, Security, Distribution, and Quality
4.3 Don’t Let your Strategy Get Sidetracked by Media Player Market Share Numbers
-4.3.1 There Are No Agreed Upon or Default Standards for Platforms--Yet.
-4.3.2 Understanding the Impact of Windows Media, RealNetworks, and MPEG Licensing Plans on your Business
-4.3.3 Why you Might Need Multiple Formats, Encoding Rates, etc.
4.4 The Changing Value of CDNs for Streaming and Digital Media Distribution
4.5 The Most Common Outsourced Application--Live Webcasting
-4.5.1 Understanding the Basics
-4.5.2 Determining your Business Needs
-4.5.3 The Bigger Picture
4.6 Quality is So Important Its Deserves Its Own Chapter--Chapter 5
4.7 Case Studies
4.7.1 Bumble and bumble
Chapter 5: Quality and Content Are King and Queen of the Digital Media Realm
5.1 If you Don’t Have Good Content or Sufficient Quality, Don’t Bother.
5.2 The Definitions of “Good Content” and “Sufficient Quality” Change Depending Upon your Target Audience, Usage, Price Charged, etc.
5.3 Some Content is Excellent for Streaming or Digital Media While Others Are Awful
-5.3.1 Your Content Dictates the Kind of Technology you Use, Not the Other Way Around
5.4 When Determining the Best Quality for your Company, Make Sure you Understand the Four Areas of the Digital Media "Business Square"
5.5 If you Change Audience Size, Then you’ll have to Change your Delivery Strategy
5.6 Content Size Does Matter When It Comes to Streaming and Digital Media
-5.6.1 Session Length of Streaming and Digital Media
5.7 Encoding Bit Rates Effect Content Quality -and your Target Audience
5.8 Security is Required, but There Can be Too Much of a Good Thing
-5.8.1 Case Studies
Chapter 6: Streaming or Digital Media Project Management: How to Implement and Manage a Profitable Business
6.1 Based on Interviews with People Building These Systems Today, Here Are Some Guidelines for Building and Managing a Streaming or Digital Media Business
6.2 Pricing: Understanding Costs and What you Should Pay
-6.2.1 The Service Provider Business
-6.2.2 Educating Yourself Before you Talk to Providers
-6.2.3 Choosing the Right Provider is Easy
-6.2.5 Our Best Advice: Negotiate
-6.2.6 Quality — Getting your Money’s Worth
6.3 Build versus Buy
6.3.1 Quality
6.3.2 Control
6.4 Understanding the Most Commonly Used Multimedia Applications for Enterprise Communications
6.5 A Summary Checklist to Use When Building a Successful Streaming Business
6.6 Case Studies
-6.6.1 The Cooper Companies
-6.6.2 Office Depot, Inc.
Chapter 7: Beyond Streaming Media: What Streaming and Digital Media Means to Other Areas of a Media Business
7.1 The Internet Can Significantly Impact Other Areas of a Media Business
7.2 Managed Delivery: Cut Weeks Out of Media Production Cycles and Push Post-Production Times to the Limit
7.3 Using Media as Part of a Customized Web Portal to Increase Sales and Improve Customer Satisfaction
7.4 Putting your Knowledge into Action
7.5 Case Studies
-7.5.1 MasterCard
-7.5.2 Wisconsin Department of Transportation Streams Historic Bridge Float
-7.5.3 New York City Public Schools
-7.5.4 The Solution
Appendix A: Use of Streaming and Digital Media Report
Appendix B: Enterprise Streaming: Return on Investment Report
Glossary
Index
商品描述(中文翻譯)
描述:
這本書回答了一個問題:「使用串流和數位媒體對我的業務有什麼價值,我可以期待什麼回報?」《串流和數位媒體的商業》簡明扼要地分析了如何實施可擴展且有利可圖的企業,以及在業務中應避免的常見和隱藏的陷阱。通過關注豐富媒體和傳統廣播分發之間的業務影響和技術差異,您將學習如何通過有效使用串流和數位媒體技術獲得顯著的上市時間和節省成本的優勢。
目錄:
致謝
引言:串流和數位媒體行業的現狀
第一章:為什麼要涉足串流和數位媒體?
1.1 關鍵問題不是你能否建立一個串流業務,而是你應該嗎?
- 1.1.2 數位媒體的快速崛起
- 1.1.3 當技術成為業務
- 1.1.4 從技術灰燼中走出,進入財務之火
1.2 利用數位媒體進行收入生成:管理自己的內容、頻道和客戶的價值
- 1.2.1 內容商業化
- 1.2.2 頻道控制
- 1.2.3 客戶接觸
1.3 利用數位媒體降低成本並增加溝通:利用數位媒體進行不同應用的優勢
- 1.3.1 電信費用
- 1.3.2 客戶服務
- 1.3.3 資訊品質
1.4 如果做得對,早期成功將帶來巨大回報
- 1.4.1 案例研究:星巴克
- 1.4.2 案例研究:新英格蘭有線新聞(NECN)
第二章:技術入門:串流和數位媒體的基礎知識
2.1 介紹串流和數位媒體技術
- 2.1.1 互聯網基礎知識:建立可靠性而非品質
- 2.1.2 靜態與串流在內容層面的區別
- 2.1.3 進入串流媒體
- 2.1.4 串流媒體跨互聯網
- 2.1.5 互聯網距離不等於地理距離
2.2 互聯網媒體與傳統廣播的技術變化
2.3 舊與新之間成本結構的根本差異
- 2.3.1 傳統廣播成本結構固定,變動較低
- 2.3.2 串流媒體成本結構固定較低,變動較高
2.4 廣播品質與互聯網品質的不同之處
- 2.4.1 啟動時間
- 2.4.2 播放一致性
- 2.4.3 播放大小(視頻)
2.5 串流和數位媒體的典型品質測量
- 2.5.1 為什麼尼爾森和阿比隆難以測量數位媒體觀眾
2.6 內容安全性:數位媒體意味著用戶可以錄製完全一樣的副本
- 2.6.1 數位版權管理和內容加密
- 2.6.2 封閉式內容安全
- 2.6.3「便宜且易於訪問」的安全策略
- 2.6.4 個人電腦用戶端內容/下載管理器
2.7 案例研究:
- 2.7.1 palmOne
- 2.7.2 安永
第三章:實現盈利的串流或數位媒體業務的四個關鍵要素
3.1 鑑於這些技術問題,在建立數位媒體業務時應該關注什麼?
3.2 穩定的數位媒體策略的四個關鍵原則是:可擴展性、安全性、智能性和品質
3.3 可擴展性:可擴展的交付策略可以降低傳統廣播的交付成本
3.4 安全性:數位版權管理(DRM)安全技術使串流和數位媒體安全可靠
3.5 智能性:智能化的數位媒體業務需要有效的數據分析和智能化工具