3D Games: Animation and Advanced Real-time Rendering, Volume 2 (Hardcover)
暫譯: 3D 遊戲:動畫與進階即時渲染,第 2 卷 (精裝版)

Alan Watt, Fabio Policarpo

  • 出版商: Addison Wesley
  • 出版日期: 2003-04-06
  • 售價: $1,197
  • 語言: 英文
  • 頁數: 600
  • 裝訂: Hardcover
  • ISBN: 0201787067
  • ISBN-13: 9780201787061
  • 已絕版

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商品描述

Description:

The second volume of this 3D games series concentrates on the areas of advanced real-time rendering and animation. With the launch of GeForce2 and X-Box there has been a massive leap forward in the techniques that can be implemented in real-time. The theory behind these techniques is addressed in 3D Games, Volume 2 and integrated with practical implementations through the accompanying FLY3D games engine.

The packaged book and CD will appeal to students in both computer games courses and in graphics courses with an emphasis on animation. The books presentation of the theory behind games development will not only appeal to students, but to professional games developers and games enthusiasts as well

Table of Contents:

I. THE ANATOMY OF AN ADVANCED GAMES SYSTEM.

 1. Overview.
 
 2. Real-Time Processes.
 
 3. Software Design and Application Programming.

II. REAL-TIME RENDERING.

 4. Real-Time Rendering -Theory.
 
 5. Real-time Rendering - Practice.

III. ANIMATION.

 6. Geometry Processing.
 
 7. Character Animation.
 
 8. Animating Shape - Methods.
 
 9. Elements of Advanced Character Animation.
 
10. Animating Characters with Motion Capture. 
 
11. Inverse Kinematics

商品描述(中文翻譯)

**描述:**
本系列的第二卷專注於高級即時渲染和動畫的領域。隨著 GeForce2 和 X-Box 的推出,即時技術的實現有了巨大的進步。本書《3D Games, Volume 2》將這些技術背後的理論進行探討,並通過隨附的 FLY3D 遊戲引擎進行實際實現的整合。
這本書和 CD 的包裝將吸引計算機遊戲課程和強調動畫的圖形課程的學生。本書對遊戲開發背後理論的呈現不僅會吸引學生,還會吸引專業遊戲開發者和遊戲愛好者。

**目錄:**
**I. 高級遊戲系統的解剖學。**
 1. 概述。
 
 2. 即時處理。
 
 3. 軟體設計與應用程式編程。

**II. 即時渲染。**
 4. 即時渲染 - 理論。
 
 5. 即時渲染 - 實踐。

**III. 動畫。**
 6. 幾何處理。
 
 7. 角色動畫。
 
 8. 形狀動畫 - 方法。
 
 9. 高級角色動畫的元素。
 
 10. 使用動作捕捉進行角色動畫。
 
 11. 逆運動學。

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