Practical Information Architecture: A Hands-On Approach to Structuring Successfu
Eric L. Reiss
- 出版商: Addison Wesley
- 出版日期: 2000-11-09
- 售價: $1,240
- 貴賓價: 9.8 折 $1,215
- 語言: 英文
- 頁數: 192
- 裝訂: Paperback
- ISBN: 0201725908
- ISBN-13: 9780201725902
-
相關分類:
Information-architecture
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商品描述
Description
Structure enterprise Web sites for maximum success -- one step at a time!
- Initial planning, mechanics, fine-tuning, and beyond.
- Easy-to-read and jargon free-no experience necessary.
- The first practical information architecture guide written by a practicing architect and content provider.
Eric L. Reiss currently heads the creative staff at the Cross-Border Communications business consultancy as information architect.
Table Of Contents
About This Book.Acknowledgments.
PART I. CONSIDERATIONS.
1. Setting the Scene. Defining Information Architecture.
We All Learned The Basics Long Ago.
Who Needs to Know?
So Who Is the Information Architect?
What Skills Are Needed?
Size Doesn't Matter (Much).
You Have Both a Product and a Customer.
About Common Sense.
Structuring a Website Can't Be Learned in a Linear Fashion.
Heard All This Before (A Note to Experienced Information Architects).
Defining a Few Terms.
We All Learned The Basics Long Ago.
Who Needs to Know?
So Who Is the Information Architect?
What Skills Are Needed?
Size Doesn't Matter (Much).
You Have Both a Product and a Customer.
About Common Sense.
Structuring a Website Can't Be Learned in a Linear Fashion.
Heard All This Before (A Note to Experienced Information Architects).
Defining a Few Terms.
2. Defining the Task.
A Brief Introduction to the Site Development Process.
Setting Your Goals.
New Direct Sales Channel.
Streamline Existing Sales Routine.
Reduce the Need for Live Sales and Service Reps.
Reduce the Need for Pre-Printed Documentation.
Create Web Presence for Lead Generation.
Build Better Customer/Investor/Press Relationships.
Rescuing the Service Sector.
Keep Your Main Goal in Focus.
Defining Your Target Audience.
Chicken or Egg: Goals or Audience?
Goals and Audience Must Be in Harmony.
Don't Take Goals for Granted.
Your Target Audience Also Has Goals.
Researching the Organization.
Setting Your Goals.
New Direct Sales Channel.
Streamline Existing Sales Routine.
Reduce the Need for Live Sales and Service Reps.
Reduce the Need for Pre-Printed Documentation.
Create Web Presence for Lead Generation.
Build Better Customer/Investor/Press Relationships.
Rescuing the Service Sector.
Keep Your Main Goal in Focus.
Defining Your Target Audience.
Chicken or Egg: Goals or Audience?
Goals and Audience Must Be in Harmony.
Don't Take Goals for Granted.
Your Target Audience Also Has Goals.
Researching the Organization.
3. Measuring Your Success.
Measuring Time and Money.
And When You're Up and Running … .
Customer Satisfaction Surveys.
Cannibalization of Existing Sales Channels.
And When You're Up and Running … .
Customer Satisfaction Surveys.
Cannibalization of Existing Sales Channels.
4. Defining the Content.
Information Chunking.
Wish Lists.
A Structure Starts to Develop.
Role Playing.
Retain Your Primary Point of View.
Reviewing Competing Websites.
Teamwork or Lonely Nights.
The Post-It Technique.
Process or Outcome.
Wish Lists.
A Structure Starts to Develop.
Role Playing.
Retain Your Primary Point of View.
Reviewing Competing Websites.
Teamwork or Lonely Nights.
The Post-It Technique.
Process or Outcome.
5. Providing Useful Services.
User Experience and Online Brand-Building.
The Battle for Share of Mind.
Why People Visit in the First Place.
Why People Come Back.
A Review of Basic Computer Capabilities.
A Note to Technically Minded Readers.
And for Everybody Else.
A (Very) Short History of the Computer Revolution.
Make Your Product the “Hero.”
The Battle for Share of Mind.
Why People Visit in the First Place.
Why People Come Back.
A Review of Basic Computer Capabilities.
A Note to Technically Minded Readers.
And for Everybody Else.
A (Very) Short History of the Computer Revolution.
Make Your Product the “Hero.”
6. Ensuring Successful Online Sales.
Building Shared References.
Putting Things in Perspective (Literally).
… and Figuratively.
The Shared Reference Test.
Establishing Trust.
A Few Common Tricks of the Trade.
The Ebay Feedback System.
Keep the Sales Process Moving.
Keep It Simple for Users.
Objections to Online Sales.
Different Prices from Market to Market.
Prices Vary from Customer to Customer.
Not All Products Are Available in All Markets.
Putting Things in Perspective (Literally).
… and Figuratively.
The Shared Reference Test.
Establishing Trust.
A Few Common Tricks of the Trade.
The Ebay Feedback System.
Keep the Sales Process Moving.
Keep It Simple for Users.
Objections to Online Sales.
Different Prices from Market to Market.
Prices Vary from Customer to Customer.
Not All Products Are Available in All Markets.
7. Deciding on the Type of Site.
Generic Types.
Functional Sites.
Topical Sites.
Generic Techniques.
Multi-Target Sites.
Associative Sites.
Generic Styles.
Newsletter Sites.
Image Sites.
Tile Sites.
Traditional Sites.
Search Sites.
Hobby Sites.
Evolution on the Web.
On a Related Note … .
Functional Sites.
Topical Sites.
Generic Techniques.
Multi-Target Sites.
Associative Sites.
Generic Styles.
Newsletter Sites.
Image Sites.
Tile Sites.
Traditional Sites.
Search Sites.
Hobby Sites.
Evolution on the Web.
On a Related Note … .
II. MECHANICS.
8. Putting Together the First Structure.
What You Want to Accomplish.
What Are You Going to Put on the First Page?
Getting Started.
Menu Length: The Myth of “Seven, Plus or Minus Two.”
So What's the Proper Number of Menu Items?
Sets of Menu Items and Completeness.
Developing Homogeneous Systems.
An Example of Main Page and Menu Considerations.
Wide and Narrow?
Good Structures Are Invisible.
One Step at a Time.
Structuring from the Bottom Up.
What Are You Going to Put on the First Page?
Getting Started.
Menu Length: The Myth of “Seven, Plus or Minus Two.”
So What's the Proper Number of Menu Items?
Sets of Menu Items and Completeness.
Developing Homogeneous Systems.
An Example of Main Page and Menu Considerations.
Wide and Narrow?
Good Structures Are Invisible.
One Step at a Time.
Structuring from the Bottom Up.
9. Getting It Down on Paper.
Post-Its — Again.
Written Outlines.
Mindmapping.
Electronic Applications.
Numbering Systems.
Making Notes About Specific Content.
Written Outlines.
Mindmapping.
Electronic Applications.
Numbering Systems.
Making Notes About Specific Content.
10. Calling Things by Their Right Name.
Speak Your Audience's Language.
Be Consistent.
IA Snafus.
Eliminating Doubt.
Improving the Scent.
Cute Labels.
The Graphic Designer's (I)Con Game.
You Can't Brainstorm Labels.
Be Consistent.
IA Snafus.
Eliminating Doubt.
Improving the Scent.
Cute Labels.
The Graphic Designer's (I)Con Game.
You Can't Brainstorm Labels.
11. Structuring the Lower Levels.
The Pros and Cons of Shell Structures.
Ensuring You Have Editorial Content on Each Page.
Levels of Detail.
Visitors Should Be Able to Anticipate Levels of Detail.
Optimum Editorial Content Length.
One Final Note.
Ensuring You Have Editorial Content on Each Page.
Levels of Detail.
Visitors Should Be Able to Anticipate Levels of Detail.
Optimum Editorial Content Length.
One Final Note.
12. Getting the Most Out of Hyperlinks.
Contextual Navigation.
Dynamic Billboards.
Getting Lost Through Hypertext.
Visitors Like Hyperlinks.
Orphaned Subsites.
Avoid Run-On Hyperlinks.
Short Links.
Orphaned Links.
Splashes and Other Eyecatchers.
Recommended Reading.
Dynamic Billboards.
Getting Lost Through Hypertext.
Visitors Like Hyperlinks.
Orphaned Subsites.
Avoid Run-On Hyperlinks.
Short Links.
Orphaned Links.
Splashes and Other Eyecatchers.
Recommended Reading.
13. Adding Secondary Features.
Home (Main Menu).
Contact.
Feedback.
Site Maps.
Site Indexes.
Disclaimers.
What's New.
About This Site.
First-Time Visitors.
Frequently Asked Questions (FAQs).
Quick Links.
Search.
Search Engine Options.
Typical Search Engine Problems.
Contact.
Feedback.
Site Maps.
Site Indexes.
Disclaimers.
What's New.
About This Site.
First-Time Visitors.
Frequently Asked Questions (FAQs).
Quick Links.
Search.
Search Engine Options.
Typical Search Engine Problems.
III. FINE-TUNING.
14. Refining the First Structure.
Input from the Team.
Reviewing the Structure.
Language.
Content.
Navigation and Links.
Individual Pages.
Goals and Growth.
A Final Note.
Reviewing the Structure.
Language.
Content.
Navigation and Links.
Individual Pages.
Goals and Growth.
A Final Note.
15. Building a Subsite.
Typical Subsites.
When Do You Need a Subsite?
Accessing the Subsite.
Reusing Information.
Reusing Design and Navigation.
When to Create New Design and Navigation.
Adapting Existing Information from a CD-ROM.
Guided Tours.
Providing Real Value.
When Do You Need a Subsite?
Accessing the Subsite.
Reusing Information.
Reusing Design and Navigation.
When to Create New Design and Navigation.
Adapting Existing Information from a CD-ROM.
Guided Tours.
Providing Real Value.
16. Talking to a Specific Audience.
Building One-to-One Relationships.
Creating a Depth-Segmented Sites.
Advantages and Disadvantages.
Profiled Subsites.
Advantages and Disadvantages.
Asking Questions.
Advantages and Disadvantages.
Adaptive Navigation.
Advantages and Disadvantages.
Creating a Depth-Segmented Sites.
Advantages and Disadvantages.
Profiled Subsites.
Advantages and Disadvantages.
Asking Questions.
Advantages and Disadvantages.
Adaptive Navigation.
Advantages and Disadvantages.
17. Moving on to the Production Phase.
The Production Phase.
Where Designers and Architects Clash: Labels.
Working With Content Providers.
Where Designers and Architects Clash: Labels.
Working With Content Providers.
18. Testing the Usability.
What It's All About.
Heuristic Evaluations.
Testing With Pencil and Paper.
Testing a Simple Navigational Interface.
Testing a Structural Prototype.
Testing a Complex Navigational Interface.
Full-Blown Beta-Testing.
Heuristic Evaluations.
Testing With Pencil and Paper.
Testing a Simple Navigational Interface.
Testing a Structural Prototype.
Testing a Complex Navigational Interface.
Full-Blown Beta-Testing.
19. Looking Forward.
The Advent of WAP.
What Is WAP.
What Can WAP Do?
How Does WAP Work?
Why Surf on a Five-Line Screen?
What's the New Role of the Information Architect?
The Death of the PC?
The Future of Traditional Websites.
Easier Content-Management Interfaces.
Better Electronic Tools for Information Architects.
Better Window Shopping.
The Value of External Links.
More Effective Use of Metadata.
Keeping Websites Legal.
Increased Emphasis on Personalization.
A Final Thought.
What Is WAP.
What Can WAP Do?
How Does WAP Work?
Why Surf on a Five-Line Screen?
What's the New Role of the Information Architect?
The Death of the PC?
The Future of Traditional Websites.
Easier Content-Management Interfaces.
Better Electronic Tools for Information Architects.
Better Window Shopping.
The Value of External Links.
More Effective Use of Metadata.
Keeping Websites Legal.
Increased Emphasis on Personalization.
A Final Thought.
Appendix: Sample Editorial Content Forms.
Glossary.
Further Reading List.
Index.
商品描述(中文翻譯)
結構企業網站以實現最大成功-一步一步地!
逐步指南,為企業網站建立最佳結構-從初步規劃到最終製作-易於閱讀且不含行話-無需經驗。
- 初步規劃、機制、微調等。
- 無需經驗,易於閱讀且不含行話。
- 第一本由實踐建築師和內容提供者撰寫的實用信息架構指南。
埃里克·L·賴斯目前擔任跨境通信商業諮詢公司的創意人員和信息架構師。
目錄
關於本書。
致謝。
第一部分. 考慮因素。
1. 營造氛圍。 定義信息架構。
我們早就學會了基本知識。
誰需要知道?
那麼誰是信息架構師?
需要哪些技能?
大小並不重要(很重要)。
你既有產品又有客戶。
關於常識。
網站結構無法以線性方式學習。
以前都聽過這些(給有經驗的信息架構師的一個註釋)。
定義一些術語。
我們早就學會了基本知識。
誰需要知道?
那麼誰是信息架構師?
需要哪些技能?
大小並不重要(很重要)。
你既有產品又有客戶。
關於常識。
網站結構無法以線性方式學習。
以前都聽過這些(給有經驗的信息架構師的一個註釋)。
定義一些術語。
2. 定義任務。
簡要介紹網站開發過程。
設定目標。
新的直銷渠道。
簡化現有銷售流程。
減少對現場銷售和服務代表的需求。
減少對預印文件的需求。
為潛在客戶生成網絡存在。
建立更好的客戶/投資者/新聞媒體關係。
拯救服務行業。
專注於主要目標。
定義目標受眾。
雞還是蛋:目標還是受眾?
目標和受眾必須協調一致。
不要對目標理所當然。
您的目標受眾也有目標。
研究組織。
設定目標。
新的直銷渠道。
簡化現有銷售流程。
減少對現場銷售和服務代表的需求。
減少對預印文件的需求。
為潛在客戶生成網絡存在。
建立更好的客戶/投資者/新聞媒體關係。
拯救服務行業。
專注於主要目標。
定義目標受眾。
雞還是蛋:目標還是受眾?
目標和受眾必須協調一致。
不要對目標理所當然。
您的目標受眾也有目標。
研究組織。
3. 衡量成功。
測量時間和金錢。
當您運行起來時...
客戶滿意度調查。
現有銷售渠道的同類競爭。
當您運行起來時...
客戶滿意度調查。
現有銷售渠道的同類競爭。
4. 定義內容。
信息分塊。
心願清單。
開始發展結構。
扮演角色。
保持主要觀點。
審查競爭網站。
團隊合作還是孤獨的夜晚。
貼紙技術。
過程還是結果。
心願清單。
開始發展結構。
扮演角色。
保持主要觀點。
審查競爭網站。
團隊合作還是孤獨的夜晚。
貼紙技術。
過程還是結果。
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