Program Development in Java: Abstraction, Specification, and Object-Oriented Des
Barbara Liskov, John Guttag
- 出版商: Addison Wesley
- 出版日期: 2000-06-16
- 售價: $3,150
- 貴賓價: 9.5 折 $2,993
- 語言: 英文
- 頁數: 464
- 裝訂: Hardcover
- ISBN: 0201657686
- ISBN-13: 9780201657685
-
相關分類:
Java 程式語言、Object-oriented
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商品描述
Description
The topic of this book is more efficient and effective programming practice. If students can learn how to apply abstraction, specification, and object-oriented design in constructing even smaller programs, they will have learned the methodology urgently needed today for component-based and object-oriented software engineering. The methodology, which specifically shows students how to decompose a programming problem into parts and then how to build a desired program from independent modules, is especially critical for larger programs, often worked on by teams. The book illustrates particular techniques with implementations in Java (a brief introduction to Java is included for those not already familiar with the language). Beginning with smaller programs, to make sure the basic methodology is understood, the book then shows how to apply the same techniques for high-quality programming-in-the-large.
Programming Methodology, Software Design and Development, CS III (an emerging course), CS II (at better schools), Software Engineering (where programming-oriented).
Table Of Contents
1. Introduction.Abstraction.
Abstraction by Specification.
Kinds of Abstractions.
The Remainder of the Book.
2. Understanding Objects in Java.
Packages.
Objects and Variables.
Method Call Semantics.
Type Checking.
Conversions and Overloading.
Dispatching.
Types.
Vectors.
Stream Input/Output.
Java Applications.
Exercises.
3. Procedural Abstraction.
Specifications.
Specifications of Procedural Abstractions.
Implementing Procedures.
Designing Procedural Abstractions.
Summary.
Exercises.
4. Exceptions.
The Java Exception Mechanism.
Defining Exception Types.
Throwing Exceptions.
Handling Exceptions.
Coping with Unchecked Exceptions.
Programming with Exceptions.
Design Issues.
Checked versus Unchecked Exceptions.
Defensive Programming.
Summary.
Exercises.
5. Data Abstraction.
The Poly Abstraction.
Using Data Abstractions.
Implementing Data Abstractions.
Implementation of IntSet.
Implementation of Poly.
Records.
Additional Methods.
Aids to Understanding Implementations.
The Representation Invariant.
Implementing the Abstraction Function and Rep Invariant.
Discussion.
Properties of Data Abstraction Implementations.
Exposing the Rep.
Reasoning about Data Abstractions.
Reasoning about Operations.
Reasoning at the Abstract Level.
Design Issues.
Operation Categories.
Adequacy.
Locality and Modifiability.
Summary.
Exercises.
6. Iteration Abstraction.
Specifying Iterators.
Using Iterators.
Implementing Iterators.
Rep Invariants and Abstraction Functions for Generators.
Ordered Lists.
Design Issues.
Summary.
Exercises.
7. Type Hierarchy.
Dispatching.
Defining a Type Hierarchy.
Defining Hierarchies in Java.
A Simple Example.
Exception Types.
Abstract Classes.
Interfaces.
Multiple Implementations.
Polynomials.
The Meaning of Subtypes.
The Properties Rule.
Equality.
Discussion of Type Hierarchy.
Summary.
Exercises.
8. Polymorphic Abstractions.
Using Polymorphic Data Abstractions.
Equality Revisited.
Additional Methods.
More Flexibility.
Polymorphic Procedures.
Summary.
Exercises.
9. Specifications.
Some Criteria for Specifications.
Generality.
Clarity.
Why Specifications?
Summary.
Exercises.
10. Testing and Debugging.
Glass-Box Testing.
Testing Procedures.
Testing Iterators.
Testing Data Abstractions.
Testing Polymorphic Abstractions.
Testing a Type Hierarchy.
Unit and Integration Testing.
Tools for Testing.
Debugging.
Defensive Programming.
Summary.
Exercises.
11. Requirements Analysis.
Requirements Analysis Overview.
The Stock Tracker.
Summary.
Exercises.
12. Requirements Specifications.
Relations.
Textual Information.
Requirements Specifications.
Requirements Specification for Stock Tracker.
Stock Tracker Specification.
Requirements Specification for a Search Engine.
Summary.
Exercises.
13. Design.
The Design Notebook.
The Abstraction Sections.
The Structure of Interactive Programs.
Starting the Design.
Discussion of the Method.
Continuing the Design.
The Query Abstraction.
The WorldTable Abstraction.
Finishing Up.
Interaction between FP and UI.
Module Dependency Diagrams versus Data Models.
Review and Discussion.
Specifying Helpers.
Continuing the Design.
The Design Notebook.
Top-Down Design.
Summary.
Exercises.
14. Between Design and Implementation.
Structure.
Ordering the Program Development Process.
Summary.
Exercises.
15. Design Patterns.
Neat Hacks.
Singletons.
The State Pattern.
The Bridge Pattern.
Procedures Should Be Objects Too.
Composites.
The Power of Indirection.
Publish/Subscribe.
Summary.
Exercises.
Glossary.
Index. 0201657686T04062001