Winning the Hardware-Software Game: Using Game Theory to Optimize the Pace of New Technology Adoption (Paperback)
暫譯: 贏得硬體與軟體的競賽:運用博弈論優化新技術採用的步伐 (平裝本)
Ruth D. Fisher
- 出版商: Prentice Hall
- 出版日期: 2009-03-14
- 定價: $1,225
- 售價: 8.0 折 $980
- 語言: 英文
- 頁數: 272
- 裝訂: Paperback
- ISBN: 0137002823
- ISBN-13: 9780137002825
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相關分類:
產品經理、遊戲設計 Game-design
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商品描述
“Many books discuss high-tech decision making, but this is the only book I know of that provides a systematic approach based on objective analysis.”
–Matthew Scarpino, author of Programming the Cell Processor
“This book offers a unique approach to analyzing business strategy that changes the focus and attitude to a lively and fun exercise of treating business strategy as a game.”
–Dave Hendricksen, Architect, Thomson-Reuters
USE GAME THEORY TO SOLVE THE #1 PROBLEM THAT CAUSES NEW TECHNOLOGIES TO FAIL IN THE MARKETPLACE: LACK OF COORDINATION
Too many advanced technologies fail the test of adoption, at immense cost to their creators and investors. Why? Many new technologies are launched into complex ecosystems where hardware, software, and/or connectivity components must work together–for instance, next-generation gaming and video platforms that can only succeed if they offer attractive, compatible content. Often, users aren’t ready to give up existing systems, and content or connectivity providers aren’t ready to move away from existing markets. In either case, the real issue is a lack of coordination. Fortunately, coordination problems have specific, proven solutions, and Winning the Hardware—Software Game shows you exactly how to find them.
Drawing on advanced ideas from game theory, economics, sociology, and business strategy, author Ruth D. Fisher presents a systematic framework for identifying, assessing, and resolving coordination problems among all the participants in a product ecosystem. Writing in plain, nontechnical, nonmathematical English, Dr. Fisher helps you discover specific steps that will prepare your customers and partners for successful adoption. Using these techniques, you can shape strategy, systematically reduce risk, and dramatically increase profitability.
Topics covered in this book include:
- Discovering the forces that drive or delay adoption by users and content providers
- Understanding networks, network effects, switching costs, technology compatibility, and other crucial issues
- Speeding the pace of adoption, and getting to the “tipping point” sooner
- Clarifying and restructuring the incentives that motivate users and software providers
- Engineering new systems to maximize the likelihood of adoption
- Creating expectations of adoption and decreasing the relative value of older systems
- Learning from Apple Newton versus Palm Pilot, HD DVD versus Blu-Ray, and other
significant technology battles - Leveraging lock-in, path dependence, standardization, and first-mover advantage
With so much at stake, Winning the Hardware—Software Game is a required resource for everyone concerned with new technology adoption–executives, strategists, R&D leaders, marketers, product managers, industry analysts, and investors alike.
商品描述(中文翻譯)
「許多書籍討論高科技決策,但這是我所知道的唯一一本提供基於客觀分析的系統性方法的書。」
–Matthew Scarpino,《Programming the Cell Processor》的作者
「這本書提供了一種獨特的商業策略分析方法,將重點和態度轉變為一種生動有趣的練習,將商業策略視為一場遊戲。」
–Dave Hendricksen,Thomson-Reuters的架構師
使用博弈論解決導致新技術在市場上失敗的首要問題:缺乏協調
太多先進技術未能通過採用測試,對其創造者和投資者造成了巨大的成本。為什麼?許多新技術是在複雜的生態系統中推出的,在這些生態系統中,硬體、軟體和/或連接組件必須協同工作——例如,下一代遊戲和視頻平台只有在提供吸引人且兼容的內容時才能成功。通常,用戶不願意放棄現有系統,而內容或連接提供者也不願意脫離現有市場。在這兩種情況下,真正的問題是缺乏協調。幸運的是,協調問題有具體且經過驗證的解決方案,而《贏得硬體—軟體遊戲》將告訴你如何找到這些解決方案。
作者Ruth D. Fisher借鑒了博弈論、經濟學、社會學和商業策略的先進思想,提出了一個系統性框架,用於識別、評估和解決產品生態系統中所有參與者之間的協調問題。Fisher博士以簡單、非技術性、非數學的英語撰寫,幫助你發現具體步驟,為你的客戶和合作夥伴做好成功採用的準備。使用這些技術,你可以塑造策略,系統性地降低風險,並顯著提高盈利能力。
本書涵蓋的主題包括:
- 發現驅動或延遲用戶和內容提供者採用的力量
- 理解網絡、網絡效應、轉換成本、技術兼容性及其他關鍵問題
- 加快採用的步伐,並更早達到「臨界點」
- 澄清和重構激勵用戶和軟體提供者的動機
- 設計新系統以最大化採用的可能性
- 創造採用的期望並降低舊系統的相對價值
- 從Apple Newton與Palm Pilot、HD DVD與Blu-Ray及其他重要技術戰役中學習
- 利用鎖定效應、路徑依賴、標準化和先行者優勢
在如此重要的情況下,《贏得硬體—軟體遊戲》是所有關心新技術採用的人的必備資源——無論是高管、策略家、研發領導、行銷人員、產品經理、行業分析師還是投資者。