Agile Game Development: Build, Play, Repeat (2nd Edition)
暫譯: 敏捷遊戲開發:建構、遊玩、重複(第二版)
Keith, Clinton
- 出版商: Addison Wesley
- 出版日期: 2020-07-09
- 售價: $1,950
- 貴賓價: 9.5 折 $1,853
- 語言: 英文
- 頁數: 576
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0136527817
- ISBN-13: 9780136527817
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相關分類:
Agile Software
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商品描述
In Agile Game Development , Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more fulfilling for every development team member. Now, reflecting his unsurpassed experience helping more than 150 game development studios succeed, Keith has thoroughly revamped his classic guide for today's radically transformed industry. The only Certified Scrum Trainer to help build 20 AAA-level games, Keith is singularly well-placed to help game developers solve the problems they actually face. In this edition, he:
- Addresses the modern challenges of mobile, free-to-play, and Massively Agile games
- Adds a completely new section on large-scale Agile game development, and new chapters on managing the first release, forming and leading Agile teams, game pipelines, and more
- Presents many new date stories about the experiences of actual game development teams, with actionable takeaways
- Illuminates advanced Agile projects through new "Things to Try" sidebars
- Covers Kanban and other Agile methodologies as well as Scrum
Around the world, thousands of professional game developers have already used Agile Game Development to dramatically improve their effectiveness -- and enjoy their work more. This 2nd Edition offers today's professionals even more value -- no matter what types of games they're developing, what development roles they play, or what environments they're working in.
商品描述(中文翻譯)
在《敏捷遊戲開發》中,Clinton Keith 為遊戲開發團隊成員提供了第一個完整的藍圖,利用 Scrum 和敏捷方法更有效率、更快速且更具成本效益地交付遊戲;創造出提供更多娛樂價值的遊戲;並使每位開發團隊成員的生活更加充實。現在,Keith 反映了他幫助超過 150 家遊戲開發工作室成功的無與倫比的經驗,徹底改版了他經典的指南,以適應當今劇變的行業。作為唯一一位幫助打造 20 款 AAA 級遊戲的認證 Scrum 培訓師,Keith 在幫助遊戲開發者解決他們實際面臨的問題方面具有獨特的優勢。在本版中,他:
- 解決了移動遊戲、免費遊玩遊戲和大規模敏捷遊戲的現代挑戰
- 增加了一個全新的大型敏捷遊戲開發部分,以及關於管理首次發布、組建和領導敏捷團隊、遊戲管道等的新章節
- 提供了許多有關實際遊戲開發團隊經驗的新案例故事,並附有可行的收穫
- 通過新的「嘗試事項」側邊欄闡明了高級敏捷項目
- 涵蓋了 Kanban 和其他敏捷方法論以及 Scrum
在全球範圍內,數以千計的專業遊戲開發者已經使用《敏捷遊戲開發》顯著提高了他們的工作效率——並更享受他們的工作。這第二版為當今的專業人士提供了更多價值——無論他們正在開發什麼類型的遊戲、扮演什麼開發角色,或在什麼環境中工作。
作者簡介
Clinton Keith has 20 years of product development experience, including defense-related projects and cutting-edge technology research, including work on the F-22 fighter. He has 15 years of experience in video game development and has led technology efforts on the latest platforms. He introduced the video game development industry to Scrum and Agile in 2003, when game projects had grown to exceed $20 million budgets and 100+ team members. He has been an independent certified Scrum trainer and Agile coach since early 2008, and is a nationally recognized leader, communicator, and innovator.
作者簡介(中文翻譯)
克林頓·基思(Clinton Keith)擁有20年的產品開發經驗,包括與國防相關的專案和尖端技術研究,曾參與F-22戰鬥機的工作。他在電子遊戲開發方面擁有15年的經驗,並在最新平台上主導技術工作。2003年,他將Scrum和敏捷(Agile)引入電子遊戲開發產業,當時遊戲專案的預算已超過2000萬美元,團隊成員超過100人。自2008年初以來,他一直是一名獨立認證的Scrum培訓師和敏捷教練,並且是全國公認的領導者、溝通者和創新者。