Agile Game Development: Build, Play, Repeat (2nd Edition) (敏捷遊戲開發:建構、遊玩、重複(第二版))
Keith, Clinton
- 出版商: Addison Wesley
- 出版日期: 2020-07-09
- 售價: $1,950
- 貴賓價: 9.5 折 $1,853
- 語言: 英文
- 頁數: 576
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0136527817
- ISBN-13: 9780136527817
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相關分類:
Agile Software
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商品描述
In Agile Game Development , Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more fulfilling for every development team member. Now, reflecting his unsurpassed experience helping more than 150 game development studios succeed, Keith has thoroughly revamped his classic guide for today's radically transformed industry. The only Certified Scrum Trainer to help build 20 AAA-level games, Keith is singularly well-placed to help game developers solve the problems they actually face. In this edition, he:
- Addresses the modern challenges of mobile, free-to-play, and Massively Agile games
- Adds a completely new section on large-scale Agile game development, and new chapters on managing the first release, forming and leading Agile teams, game pipelines, and more
- Presents many new date stories about the experiences of actual game development teams, with actionable takeaways
- Illuminates advanced Agile projects through new "Things to Try" sidebars
- Covers Kanban and other Agile methodologies as well as Scrum
Around the world, thousands of professional game developers have already used Agile Game Development to dramatically improve their effectiveness -- and enjoy their work more. This 2nd Edition offers today's professionals even more value -- no matter what types of games they're developing, what development roles they play, or what environments they're working in.
商品描述(中文翻譯)
在《敏捷遊戲開發》一書中,Clinton Keith為遊戲開發團隊成員提供了第一個完整的藍圖,以利用Scrum和敏捷方法更有效、更快速、更具成本效益地交付遊戲;創造更具娛樂價值的遊戲;並使每個開發團隊成員的生活更充實。現在,反映他在幫助150多個遊戲開發工作室成功方面的無與倫比的經驗,Keith已經徹底改版了他的經典指南,以適應今天發生了根本性轉變的行業。作為唯一一位幫助建立20個AAA級遊戲的認證Scrum培訓師,Keith非常適合幫助遊戲開發人員解決他們實際面臨的問題。在這個版本中,他:
- 解決了移動、免費遊戲和大規模敏捷遊戲開發的現代挑戰
- 新增了一個全新的章節,介紹大規模敏捷遊戲開發,以及關於管理首次發布、組建和領導敏捷團隊、遊戲流程等的新章節
- 通過許多關於實際遊戲開發團隊經驗的新故事,提供可操作的實踐建議
- 通過新的“試試看”側欄,闡明了高級敏捷項目
- 涵蓋了看板和其他敏捷方法以及Scrum
全球數千名專業遊戲開發人員已經使用《敏捷遊戲開發》大大提高了他們的效率 - 並更享受他們的工作。這本第二版為今天的專業人士提供了更多價值 - 無論他們正在開發什麼類型的遊戲,扮演什麼開發角色,或者在什麼環境中工作。
作者簡介
Clinton Keith has 20 years of product development experience, including defense-related projects and cutting-edge technology research, including work on the F-22 fighter. He has 15 years of experience in video game development and has led technology efforts on the latest platforms. He introduced the video game development industry to Scrum and Agile in 2003, when game projects had grown to exceed $20 million budgets and 100+ team members. He has been an independent certified Scrum trainer and Agile coach since early 2008, and is a nationally recognized leader, communicator, and innovator.
作者簡介(中文翻譯)
Clinton Keith擁有20年的產品開發經驗,包括與國防相關的項目和尖端技術研究,其中包括對F-22戰鬥機的工作。他在視頻遊戲開發方面擁有15年的經驗,並帶領技術團隊在最新的平台上進行工作。他在2003年將Scrum和敏捷方法引入了視頻遊戲開發行業,當時遊戲項目的預算已經超過2000萬美元,團隊成員超過100人。自2008年初以來,他一直是一位獨立認證的Scrum培訓師和敏捷教練,並且是一位在全國范圍內受到認可的領導者、溝通者和創新者。