Learning Blender (Book) and Introduction to Blender LiveLessons (Video Training) Bundle (Game Design) Book Supplement
暫譯: 學習 Blender 與 Blender 直播教學 (視頻訓練) 套件 (遊戲設計) 書籍補充材料
Oliver Villar
- 出版商: Addison Wesley
- 出版日期: 2015-07-03
- 售價: $4,610
- 貴賓價: 9.5 折 $4,380
- 語言: 英文
- 頁數: 312
- 裝訂: Misc. Supplies
- ISBN: 0134193253
- ISBN-13: 9780134193250
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相關分類:
3D建模 3D-modeling、遊戲設計 Game-design
海外代購書籍(需單獨結帳)
相關主題
商品描述
Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it’s perfect for both 3D novices and those who’ve used other 3D Software.
Focusing on Blender 2.71 and above, 3D-professional Oliver Villar explains all the basics, including Blender’s interface, controls, and how to manipulate objects. Once you’ve mastered the fundamentals, you’ll follow a realistic 3D workflow through a complete project.
You’ll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you’ll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials (more than 5 hours) will guide you through Blender’s trickier tasks.
By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not.
Learn How To
- Master Blender’s innovative user interface, navigation, and selection techniques
- Create your first scene with Blender and get comfortable with its core tools
- Prepare for projects so they’ll go as smoothly as possible
- Use modeling tools to create a 3D character
- Bring your character to life with color, textures, and materials
- Create your character’s skeleton and make it walk
- Make the most of Blender’s Camera Tracking tools
- Add lights to your 3D scene
- Render with Blender Internal or the powerful new Cycles render engine
- Composite your 3D character into a real video
- Switch to Blender from 3ds Max, Maya, or XSI
Introduction to Blender LiveLessons provides a comprehensive overview of Blender, the professional, free, open source software used to make 3D graphics and animation for animated films, visual effects, art interactive applications, and video games.
Description
Blender Foundation Certified Trainer Oliver Villar starts from scratch, downloading and installing Blender. Then he jumps into the interface and basic controls. Learning how to create and manipulate objects is the next step before creating a simple scene to understand the workflow. After that, he goes a little deeper, explaining how to model your own creations and unwrapping and shading in both Blender Render and Cycles. An introduction to rigging and animation gives designers the ability to deform and animate their models. Finally, the rendering and compositing process is explained to show how to achieve the resulting image or video. The course aims to take beginners in a journey through the main basic Blender features to help them understand how 3D works.
Skill Level
- Beginner
What You Will Learn
- How to install and run Blender
- How to use the interface and navigate in the 3D scene
- How to create your first 3D scene
- How to use Blender’s modeling tools
- How to unwrap, add materials, and apply textures with Blender Render and Cycles
- How to use rigging and basic animation tools
- How to light and render
- How to use the node editor for compositing and taking your render to the next level
Who Should Take This Course
- Designers and artists interested in creating 3D still images or animations for marketing, design, or visual effects
Course Requirements
- Understanding of using an OS, navigating through folders, and basic usage of a computer.
- Having a keyboard and a mouse (preferably a keyboard with a numeric pad and a mouse with a middle mouse button).
- Design and previous 3D knowledge helps, but the course starts from the beginning, so this is not mandatory.
Table of Contents
Lesson 1: Blender Basics
This lesson covers how to download and install Blender, use the main interface elements such as areas and editors, and configure Blender with your custom settings.
Lesson 2: 3D Navigation and Selections
Lesson 2 shows you how to navigate in your 3D scene, use navigation keyboard shortcuts, and configure the 3D View and object selections.
Lesson 3: Creating Your First Scene with Blender
In this lesson you learn the basic workflow to create your first 3D scene with Blender: creating and transforming objects; adding modifiers, materials, and lights; and rendering the final result.
Lesson 4: Advanced Object Manipulation
This lesson explains how to transform (move, rotate, and scale) objects using snapping options. It gives you an understanding of datablocks, duplicating and instancing objects, and using pivot points.
Lesson 5: Using Modifiers
Lesson 5 covers the process of adding modifiers to your objects, and you learn about the most-used modifiers and in which cases you can apply them.
Lesson 6: Modeling in Edit Mode
In this lesson, you see how to access the different interaction modes, and then you dive into the main modeling tools to create your own 3D meshes and adjust their shapes. Finally, there is a practical exercise to put those modeling tools to good use.
Lesson 7: Unwrapping and UVs
Before you can apply textures to a surface, you need to unwrap it and create its UV coordinates. In this lesson, you learn how to use the tools available to do this. You also see how to test those UVs and make sure they work right.
Lesson 8: Materials and Textures
This lesson covers the process of adding materials and textures to 3D objects in both Blender Render and Cycles.
Lesson 9: Introduction to Rigging
In this lesson, you learn about armatures and bones, parenting, and constraints. An armature made of bones is what allows you to create a rig that moves your complex objects in an efficient and comfortable way. Also, you see how to deform a mesh based on the bones’ movement, useful for posing organic models or characters.
Lesson 10: Introduction to Animation
After seeing what the different animation editors do, you learn how to set keyframes, add timing to an animation, use animation curves and interpolation, and mix or manage different animations using the NLA Editor.
Lesson 11: Rendering in Blender Render
This lesson shows you how to reach the final resulting image from your 3D scene through the rendering process in Blender Render. For that, you learn how to add lights and configure the render settings.
Lesson 12: Rendering in Cycles
Rendering in Cycles is similar to Blender Render, but there are some substantial changes, and that’s why in this lesson you learn about the rendering process and settings for Cycles.
Lesson 13: Introduction to Compositing
In this lesson, you learn how to use the Node Editor for compositing. Using nodes, you add the final touches to your render. Things such as color correction, mixing different render layers, and adding effects like a vignette are all possible during nodes compositing, before exporting the final output.
About LiveLessons Video Training
The LiveLessons Video Training series publishes hundreds of hands-on, expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. This professional and personal technology video series features world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, IBM Press, Pearson IT Certification, Prentice Hall, Sams, and Que. Topics include: IT Certification, Programming, Web Development, Mobile Development, Home and Office Technologies, Business and Management, and more. View all LiveLessons on InformIT at: http://www.informit.com/livelessons
商品描述(中文翻譯)
使用 Blender 創建驚人的 3D 角色:從設計和建模到視頻合成
學習 Blender 將引導您完成使用免費、開源的 3D 軟體 Blender 創建出色動畫角色的每一步,然後使用專業工作流程將其合成到實際視頻中。這是唯一一個從前期製作到最終結果的 Blender 教程,適合 3D 新手和曾使用其他 3D 軟體的人。
專注於 Blender 2.71 及以上版本,3D 專業人士 Oliver Villar 解釋了所有基礎知識,包括 Blender 的介面、控制和如何操作物件。一旦您掌握了基本概念,您將通過完整項目跟隨一個現實的 3D 工作流程。
您將找到有關角色創建的每個方面的章節:設計、建模、展開、紋理、著色、裝配和動畫。一旦您的角色準備好並且動畫完成,您將學習如何使用攝影機追蹤技術、燈光和合成將其整合到實際視頻中。每項技能都是實踐教學,並且提供在線視頻教程(超過 5 小時)將指導您完成 Blender 的更具挑戰性的任務。
完成後,您將了解整個過程如何相互配合,以及如何使用 Blender 為所有媒體創建出色的角色。您還將建立強大的 Blender 技能,這些技能可以應用於任何 3D 項目,無論是否涉及角色。
學習如何
- 掌握 Blender 的創新用戶介面、導航和選擇技術
- 使用 Blender 創建您的第一個場景,並熟悉其核心工具
- 為項目做好準備,以便它們能夠順利進行
- 使用建模工具創建 3D 角色
- 用顏色、紋理和材料使您的角色栩栩如生
- 創建角色的骨架並使其行走
- 充分利用 Blender 的攝影機追蹤工具
- 為您的 3D 場景添加燈光
- 使用 Blender Internal 或強大的新 Cycles 渲染引擎進行渲染
- 將您的 3D 角色合成到實際視頻中
- 從 3ds Max、Maya 或 XSI 切換到 Blender
超過 11 小時的視頻教學
Blender LiveLessons 簡介 提供了 Blender 的全面概述,這是一款專業的免費開源軟體,用於製作動畫電影、視覺特效、藝術互動應用程序和視頻遊戲的 3D 圖形和動畫。
描述
Blender 基金會認證培訓師 Oliver Villar 從零開始,下載並安裝 Blender。然後他進入介面和基本控制。學習如何創建和操作物件是下一步,然後創建一個簡單的場景以理解工作流程。之後,他深入解釋如何建模自己的創作,以及在 Blender Render 和 Cycles 中的展開和著色。對裝配和動畫的介紹使設計師能夠變形和動畫化他們的模型。最後,解釋了渲染和合成過程,以展示如何實現最終的圖像或視頻。該課程旨在帶領初學者了解 Blender 的主要基本功能,幫助他們理解 3D 的運作方式。
技能水平
- 初學者
您將學到什麼
- 如何安裝和運行 Blender
- 如何使用介面並在 3D 場景中導航
- 如何創建您的第一個 3D 場景
- 如何使用 Blender 的建模工具
- 如何在 Blender Render 和 Cycles 中展開、添加材料和應用紋理
- 如何使用裝配和基本動畫工具
- 如何進行燈光和渲染
- 如何使用節點編輯器進行合成並將您的渲染提升到下一個水平
誰應該參加這門課程
- 對於創建 3D 靜態圖像或動畫以用於市場營銷、設計或視覺特效的設計師和藝術家
課程要求
- 了解操作系統的使用、在文件夾中導航和基本的電腦使用。
- 擁有鍵盤和滑鼠(最好是帶有數字鍵盤的鍵盤和帶有中鍵的滑鼠)。
- 設計和先前的 3D 知識有幫助,但課程從頭開始,因此這不是強制性的。
目錄
課程 1:Blender 基礎
本課程涵蓋如何下載和安裝 Blender,使用主要介面元素,如區域和編輯器,並使用您的自定義設置配置 Blender。
課程 2:3D 導航和選擇
課程 2 向您展示如何在 3D 場景中導航,使用導航鍵盤快捷鍵,並配置 3D 視圖和物件選擇。
課程 3:使用 Blender 創建您的第一個場景
在本課程中,您將學習使用 Blender 創建您的第一個 3D 場景的基本工作流程:創建和變換物件;添加修改器、材料和燈光;以及渲染最終結果。
課程 4:高級物件操作
本課程解釋如何使用對齊選項變換(移動、旋轉和縮放)物件。它讓您了解數據塊、複製和實例化物件以及使用樞紐點。
課程 5:使用修改器
課程 5 涵蓋將修改器添加到物件的過程,您將了解最常用的修改器以及在什麼情況下可以應用它們。
課程 6:在編輯模式中建模
在本課程中,您將看到如何訪問不同的互動模式,然後深入了解主要建模工具,以創建自己的 3D 網格並調整其形狀。最後,將有一個實踐練習來充分利用這些建模工具。
課程 7:展開和 UV
在您可以將紋理應用到表面之前,您需要展開它並創建其 UV 坐標。在本課程中,您將學習如何使用可用的工具來完成這一過程。您還將看到如何測試這些 UV 並確保它們正常工作。
課程 8:材料和紋理
本課程涵蓋在 Blender Render 和 Cycles 中向 3D 物件添加材料和紋理的過程。
課程 9:裝配簡介
在本課程中,您將了解骨架和骨頭、父子關係和約束。由骨頭組成的骨架使您能夠創建一個有效且舒適地移動複雜物件的裝配。此外,您將看到如何根據骨頭的運動變形網格,這對於擺姿勢有機模型或角色非常有用。
課程 10:動畫簡介
在了解不同動畫編輯器的功能後,您將學習如何設置關鍵幀、為動畫添加時間、使用動畫曲線和插值,以及使用 NLA 編輯器混合或管理不同的動畫。
課程 11:在 Blender Render 中渲染
本課程向您展示如何通過 Blender Render 的渲染過程從您的 3D 場景獲得最終的圖像。為此,您將學習如何添加燈光和配置渲染設置。
課程 12:在 Cycles 中渲染
在 Cycles 中渲染與 Blender Render 類似,但有一些實質性的變化,因此在本課程中,您將學習 Cycles 的渲染過程和設置。
課程 13:合成簡介
在本課程中,您將學習如何使用節點編輯器進行合成。使用節點,您為渲染添加最後的修飾。顏色校正、混合不同的渲染層和添加效果(如暈影)都可以在節點合成過程中完成,然後再導出最終輸出。
關於 LiveLessons 視頻培訓
LiveLessons 視頻培訓系列發布了數百個由專家主導的實用視頻教程,涵蓋廣泛的技術主題,旨在教您成功所需的技能。這個專業和個人技術視頻系列由您信賴的技術品牌出版的世界領先作者講師:Addison-Wesley、Cisco Press、IBM Press、Pearson IT Certification、Prentice Hall、Sams 和 Que。主題包括:IT 認證、編程、網頁開發、移動開發、家庭和辦公技術、商業和管理等。查看所有 LiveLessons 請訪問:http://www.informit.com/livelessons