Introduction to Programming Using Python (美國原版)
暫譯: 使用 Python 的程式設計入門 (美國原版)
Y. Daniel Liang
- 出版商: Prentice Hall
- 出版日期: 2012-01-02
- 定價: $3,800
- 售價: 8.0 折 $3,040
- 語言: 英文
- 頁數: 592
- 裝訂: Paperback
- ISBN: 0132747189
- ISBN-13: 9780132747189
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相關分類:
Python、程式語言
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商品描述
Introduction to Programming Using Python is intended for use in the introduction to programming course.
Daniel Liang is known for his “fundamentals-first” approach to teaching programming concepts and techniques. “Fundamentals-first” means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming.
Another aspect of Introduction to Programming Using Python is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting.
Using the graphics examples is optional in this textbook. Turtle graphics can be used in Chapters 1-5 to introduce the fundamentals of programming and Tkinter can be used for developing comprehensive graphical user interfaces and for learning object-oriented programming.
商品描述(中文翻譯)
使用 Python 的程式設計入門旨在用於程式設計入門課程。
Daniel Liang 以其「基礎優先」的教學方法而聞名。「基礎優先」意味著學生在進入定義類別之前,先學習基本的程式設計概念,如選擇語句、迴圈和函數。學生在學習物件導向程式設計和 GUI 程式設計之前,先掌握基本邏輯和程式設計概念。
使用 Python 的程式設計入門的另一個特點是,除了典型的程式設計範例(如遊戲和一些數學問題)外,Liang 在章節早期提供了一兩個使用簡單圖形的範例,以吸引學生的注意。與其要求學生計算 10 個數字的平均值,不如讓他們在有趣的範例中學習概念,這些範例能生成一些視覺上有趣的內容。
本教科書中的圖形範例是可選的。在第 1 到第 5 章中可以使用 Turtle graphics 來介紹程式設計的基本概念,而 Tkinter 則可用於開發綜合性的圖形使用者介面以及學習物件導向程式設計。