Introduction to Programming Using Python (美國原版)
Y. Daniel Liang
- 出版商: Prentice Hall
- 出版日期: 2012-01-02
- 定價: $3,800
- 售價: 8.0 折 $3,040
- 語言: 英文
- 頁數: 592
- 裝訂: Paperback
- ISBN: 0132747189
- ISBN-13: 9780132747189
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相關分類:
Python、程式語言
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商品描述
Introduction to Programming Using Python is intended for use in the introduction to programming course.
Daniel Liang is known for his “fundamentals-first” approach to teaching programming concepts and techniques. “Fundamentals-first” means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming.
Another aspect of Introduction to Programming Using Python is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting.
Using the graphics examples is optional in this textbook. Turtle graphics can be used in Chapters 1-5 to introduce the fundamentals of programming and Tkinter can be used for developing comprehensive graphical user interfaces and for learning object-oriented programming.
商品描述(中文翻譯)
《使用Python進行程式設計入門》是為了程式設計入門課程而設計的教材。
Daniel Liang以他的「先基礎再進階」的教學方法而聞名。所謂「先基礎再進階」是指學生在進入定義類別之前,先學習選擇語句、迴圈和函式等基礎程式設計概念。學生在進入物件導向程式設計和GUI程式設計之前,先學習基本邏輯和程式設計概念。
《使用Python進行程式設計入門》的另一個特點是,在典型的程式設計範例中,除了遊戲和數學之外,Liang在章節的早期提供了一個或兩個使用簡單圖形的例子來吸引學生。學生在一個有趣的例子中學習概念,這個例子可以生成一些有視覺效果的東西,而不是要求他們計算10個數字的平均值。
在這本教科書中,使用圖形例子是可選的。烏龜圖形可以在第1章至第5章中用來介紹程式設計的基礎,Tkinter可以用於開發全面的圖形用戶界面和學習物件導向程式設計。