An Introduction to Design Patterns in C++ with Qt 4
暫譯: C++ 與 Qt 4 的設計模式入門

Alan Ezust, Paul Ezust

  • 出版商: Prentice Hall
  • 出版日期: 2006-08-31
  • 定價: $1,815
  • 售價: 6.0$1,089
  • 語言: 英文
  • 頁數: 656
  • 裝訂: Paperback
  • ISBN: 0131879057
  • ISBN-13: 9780131879058
  • 相關分類: C++ 程式語言QtDesign Pattern
  • 立即出貨(限量) (庫存=1)

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商品描述

Description

Learn C++, Patterns, and Qt 4 Cross-Platform Development

Master C++ and design patterns together, using the world's leading open source framework for cross-platform development: Qt 4.

An Introduction to Design Patterns in C++ with Qt 4 is a complete tutorial and reference that assumes no previous knowledge of C, C++, objects, or patterns. You'll walk through every core concept, one step at a time, learning through an extensive collection of Qt 4.1-tested examples and exercises.

By the time you're done, you'll be creating multithreaded GUI applications that access databases and manipulate XML files--applications that run on platforms including Windows, Linux, Unix, and Mac OS X. Best of all, you'll be writing code that's efficient, reusable, and elegant.

  • Learn objects fast: classes, inheritance, polymorphism, and more
  • Master powerful design patterns
  • Discover efficient high-level programming techniques using libraries, generics, and containers
  • Build graphical applications using Qt widgets, models, and views
  • Learn advanced techniques ranging from multithreading to reflective programming
  • Use Qt's built-in classes for accessing MySQL data
  • Includes a complete C++ language reference

 

Table of Contents

Preface xix
Acknowledgments xxiii
Rationale for the Book xxv
About the Authors xxvii
PART I: Introduction to C++ and Qt 4 2
Chapter 1: C++ Introduction 5
1.1 Overview of C++ 6

1.2 A Brief History of C++ 6

1.3 Setup: Open-Source Platforms 7

1.4 Setup: Win32 12

1.5 C++ First Example 12

1.6 Input and Output 16

1.7 Identifiers, Types, and Literals 19

1.8 C++ Simple Types 22

1.9 C++ Standard Library Strings 30

1.10 Streams 31

1.11 The Keyword const 34

1.12 Pointers and Memory Access 36

1.13 const* and *const 40

1.14 Reference Variables 43

Points of Departure 44

Review Questions 45

Chapter 2: Classes 47
2.1 Structs 48

2.2 Class Definitions 49

2.3 Member Access Specifiers 51

2.4 Encapsulation 54

2.5 Introduction to UML 54

2.5.1 UML Relationships 55

2.6 Friends of a Class 55

2.7 Constructors 56

2.8 Subobjects 58

2.9 Destructors 60

2.10 The Keyword static 61

2.11 Copy Constructors and Assignment Operators 64

2.12 Conversions 67

2.13 const Member Functions 68

Review Questions 79

Chapter 3: Introduction to Qt 81
3.1 Example Project: Using QApplication and QLabel 82

3.2 Makefile, qmake, and Project Files 83

3.3 Getting Help Online 89

3.4 Style Guidelines and Naming Conventions 90

3.5 The Qt Core Module 91

3.6 Streams and Dates 91

Points of Departure 93

Review Questions 94

Chapter 4: Lists 95
4.1 Introduction to Containers 96

4.2 Iterators 97

4.3 Relationships 99

Points of Departure 102

Review Questions 103

Chapter 5: Functions 105
5.1 Function Declarations 106

5.2 Overloading Functions 107

5.3 Optional Arguments 109

5.4 Operator Overloading 111

5.5 Parameter Passing by Value 116

5.6 Parameter Passing by Reference 118

5.7 References to const 121

5.8 Function Return Values 122

5.9 Returning References from Functions 122

5.10 Overloading on const-ness 124

5.11 Inline Functions 126

5.12 Inlining versus Macro Expansion 127

Review Questions 133

Chapter 6: Inheritance and Polymorphism 135
6.1 Simple Derivation 136

6.2 Derivation with Polymorphism 142

6.3 Derivation from an Abstract Base Class 148

6.4 Inheritance Design 152

6.5 Overloading, Hiding, and Overriding 154

6.6 Constructors, Destructors, and Copy Assignment Operators 155

6.7 Processing Command-Line Arguments 158

Points of Departure 164

Review Questions 165

PART II: Higher-Level Programming 166
Chapter 7: Libraries 169
7.1 Code Containers 170

7.2 Reusing Other Libraries 171

7.3 Organizing Libraries: Dependency Management 173

7.4 Installing Libraries: A Lab Exercise 176

7.5 Frameworks and Components 178

Review Questions 180

Chapter 8: Introduction to Design Patterns 181
8.1 Iteration and the Visitor Pattern 182

Review Questions 190

Chapter 9: QObject 191
9.1 QObject's Child Managment 194

9.2 Composite Pattern: Parents and Children 196

9.3 QApplication and the Event Loop 200

9.4 Q_OBJECT and moc: A Checklist 209

9.5 Values and Objects 210

9.6 tr() and Internationalization 211

Point of Departure 211

Review Questions 212

Chapter 10: Generics and Containers 213
10.1 Generics and Templates 214

10.2 Containers 219

10.3 Managed Containers, Composites, and Aggregates 221

10.4 Implicitly Shared Classes 224

10.5 Generics, Algorithms, and Operators 225

10.6 Serializer Pattern 227

10.7 Sorted Map Example 229

Review Questions 235

Chapter 11: Qt GUI Widgets 237
11.1 Widget Categories 239

11.2 QMainWindow and QSettings 240

11.3 Dialogs 244

11.4 Images and Resources 248

11.5 Layout of Widgets 251

11.6 QActions, QMenus, and QMenuBars 260

11.7 QActions, QToolbars, and QActionGroups 262

11.8 Regions and QDockWidgets 270

11.9 Views of a QStringList 272

Points of Departure 274

Review Questions 275

Chapter 12: Concurrency 277
12.1 QProcess and Process Control 278

12.2 Threads and QThread 290

12.3 Summary: QProcess and QThread 303

Review Questions 305

Chapter 13: Validation and Regular Expressions 307
13.1 Validators 308

13.2 Regular Expressions 310

13.3 Regular Expression Validation 316

Review Questions 319

Chapter 14: Parsing XML 321
14.1 The Qt XML Module 325

14.2 Event-Driven Parsing 325

14.3 XML, Tree Structures, and DOM 329

Review Questions 340

Chapter 15: Meta Objects, Properties, and Reflective Programming 341
15.1 Anti-patterns 342

15.2 QMetaObject: The MetaObject Pattern 344

15.3 Type Identification and qobject_cast 345

15.4 Q_PROPERTY Macro: Describing QObject Properties 347

15.5 QVariant Class: Accessing Properties 350

15.6 DataObject: An Extension of QObject 353

15.7 Property Containers: PropsMap 355

Review Questions 357

Chapter 16: More Design Patterns 359
16.1 Creational Patterns 360

16.2 Serializer Pattern Revisited 373

16.3 The Facade Pattern 381

Points of Departure 389

Review Questions 390

Chapter 17: Models and Views 391
17.1 M-V-C: What about the Controller? 392

17.2 Dynamic Form Models 393

17.3 Qt 4 Models and Views 409

17.4 Table Models 411

17.5 Tree Models 417

Review Questions 421

Chapter 18: Qt SQL Classes 423
18.1 Introduction to MySQL 424

18.2 Queries and Result Sets 427

18.3 Database Models 429

Review Questions 433

PART III: C++ Language Reference 434
Chapter 19: Types and Expressions 437
19.1 Operators 438

19.2 Evaluation of Logical Expressions 443

19.3 Enumerations 443

19.4 Signed and Unsigned Integral Types 445

19.5 Standard Expression Conversions 447

19.6 Explicit Conversions 449

19.7 Safer Typecasting Using ANSI C++ Typecasts 450

19.8 Run-Time Type Identification (RTTI) 454

19.9 Member Selection Operators 457

Point of Departure 458

Review Questions 461

Chapter 20: Scope and Storage Class 463
20.1 Declarations and Definitions 464

20.2 Identifier Scope 465

20.3 Storage Class 470

20.4 Namespaces 473

Review Questions 478

Chapter 21: Statements and Control Structures 479
21.1 Statements 480

21.2 Selection Statements 480

21.3 Iteration 483

21.4 Exceptions 485

Review Questions 502

Chapter 22: Memory Access 503
22.1 Pointer Pathology 504

22.2 Further Pointer Pathology with Heap Memory 506

22.3 Memory Access Summary 509

22.4 Introduction to Arrays 509

22.5 Pointer Arithmetic 510

22.6 Arrays, Functions, and Return Values 511

22.7 Different Kinds of Arrays 513

22.8 Valid Pointer Operations 513

22.9 What Happens If new Fails? 515

22.10 Chapter Summary 519

Review Questions 521

Chapter 23: Inheritance in Detail 523
23.1 Virtual Pointers and Virtual Tables 524

23.2 Polymorphism and virtual Destructors 526

23.3 Multiple Inheritance 528

Point of Departure 532

23.4 public, protected, and private Derivation 536

Review Questions 539

Chapter 24: Miscellaneous Topics 541
24.1 Functions with Variable-Length Argument Lists 542

24.2 Resource Sharing 543

PART IV: Programming Assignments 548
Chapter 25: MP3 Jukebox Assignments 551
25.1 Data Model: Mp3File 553

25.2 Visitor: Generating Playlists 555

25.3 Preference: An Enumerated Type 556

25.4 Reusing id3lib 559

25.5 PlayListModel Serialization 560

25.6 Testing Mp3File Related Classes 561

25.7 Simple Queries and Filters 561

25.8 Mp3PlayerView 563

25.9 Models and Views: PlayList 565

25.10 Source Selector 566

25.11 Persistent Settings 567

25.12 Edit Form View for FileTagger 568

25.13 Database View 569

Points of Departure 571

PART V: Appendices 572
Appendix A: C++ Reserved Keywords 575
Appendix B: Standard Headers 577
Appendix C: The Development Environment 579
Bibliography 601
Index 603

商品描述(中文翻譯)

**描述**

**學習 C++、設計模式與 Qt 4 跨平台開發**

掌握 C++ 和設計模式,使用全球領先的開源框架進行跨平台開發:Qt 4。

**《C++ 與 Qt 4 的設計模式入門》** 是一個完整的教程和參考,假設讀者對 C、C++、物件或模式沒有任何先前的知識。您將逐步了解每個核心概念,通過大量經過 Qt 4.1 測試的範例和練習進行學習。

完成後,您將能夠創建多執行緒的 GUI 應用程式,這些應用程式可以訪問資料庫並操作 XML 檔案——這些應用程式可以在 Windows、Linux、Unix 和 Mac OS X 等平台上運行。最重要的是,您將編寫高效、可重用且優雅的程式碼。

- 快速學習物件:類別、繼承、多型等
- 精通強大的設計模式
- 探索使用庫、泛型和容器的高效高級編程技術
- 使用 Qt 小部件、模型和視圖構建圖形應用程式
- 學習從多執行緒到反射編程的高級技術
- 使用 Qt 的內建類別訪問 MySQL 數據
- 包含完整的 C++ 語言參考

**目錄**

前言 xix
致謝 xxiii
本書的理由 xxv
關於作者 xxvii
第一部分:C++ 和 Qt 4 簡介 2
第 1 章:C++ 簡介 5
1.1 C++ 概述 6
1.2 C++ 的簡史 6
1.3 設置:開源平台 7
1.4 設置:Win32 12
1.5 C++ 第一個範例 12
1.6 輸入與輸出 16
1.7 標識符、類型和字面量 19
1.8 C++ 簡單類型 22
1.9 C++ 標準庫字串 30
1.10 流 31
1.11 關鍵字 const 34
1.12 指標和記憶體訪問 36
1.13 const* 和 *const 40
1.14 引用變數 43
出發點 44
複習問題 45
第 2 章:類別 47
2.1 結構 48
2.2 類別定義 49
2.3 成員訪問修飾符 51
2.4 封裝 54
2.5 UML 簡介 54
2.5.1 UML 關係 55
2.6 類別的朋友 55
2.7 建構子 56
2.8 子物件 58
2.9 解構子 60
2.10 關鍵字 static 61
2.11 複製建構子和賦值運算子 64
2.12 轉換 67
2.13 const 成員函數 68
複習問題 79
第 3 章:Qt 簡介 81
3.1 範例專案:使用 QApplication 和 QLabel 82
3.2 Makefile、qmake 和專案檔 83
3.3 在線獲取幫助 89
3.4 風格指南和命名慣例 90
3.5 Qt 核心模組 91
3.6 流和日期 91
出發點 93
複習問題 94
第 4 章:列表 95
4.1 容器簡介 96
4.2 迭代器 97
4.3 關係 99
出發點 102
複習問題 103
第 5 章:函數 105
5.1 函數聲明 106
5.2 函數重載 107
5.3 可選參數 109
5.4 運算子重載 111
5.5 值傳遞 116
5.6 引用傳遞 118
5.7 const 的引用 121
5.8 函數返回值 122
5.9 從函數返回引用 122
5.10 在 const 上重載 124
5.11 內聯函數 126
5.12 內聯與宏擴展 127
複習問題 133
第 6 章:繼承與多型 135
6.1 簡單派生 136
6.2 帶有多型的派生 142
6.3 從抽象基類派生 148
6.4 繼承設計 152
6.5 重載、隱藏和覆寫 154
6.6 建構子、解構子和複製賦值運算子 155
6.7 處理命令行參數 158
出發點 164
複習問題 165
第二部分:高級編程 166
第 7 章:庫 169
7.1 代碼容器 170
7.2 重用其他庫 171
7.3 組織庫:依賴管理 173
7.4 安裝庫:實驗練習 176
7.5 框架和組件 178
複習問題 180
第 8 章:設計模式簡介 181
8.1 迭代和訪問者模式 182
複習問題 190
第 9 章:QObject 191
9.1 QObject 的子管理 194
9.2 組合模式:父母和子女 196
9.3 QApplication 和事件循環 200
9.4 Q_OBJECT 和 moc:檢查清單 209
9.5 值和物件 210
9.6 tr() 和國際化 211
出發點 211
複習問題 212
第 10 章:泛型與容器 213
10.1 泛型和模板 214
10.2 容器 219
10.3 管理容器、組合和聚合 221
10.4 隱式共享類 224
10.5 泛型、演算法和運算子 225
10.6 序列化模式 227
10.7 排序映射範例 229
複習問題 235
第 11 章:Qt GUI 小部件 237
11.1 小部件類別 239
11.2 QMainWindow 和 QSettings 240
11.3 對話框 244
11.4 圖片和資源 248
11.5 小部件的佈局 251
11.6 QActions、QMenus 和 QMenuBars 260
11.7 QActions、QToolbars 和 QActionGroups 262
11.8 區域和 QDockWidgets 270
11.9 QStringList 的視圖 272
出發點 274
複習問題 275
第 12 章:並發 277
12.1 QProcess 和進程控制 278
12.2 執行緒和 QThread 290
12.3 總結:QProcess 和 QThread 303
複習問題 305
第 13 章:驗證與正則表達式 307
13.1 驗證器 308
13.2 正則表達式 310
13.3 正則表達式驗證 316
複習問題 319
第 14 章:解析 XML 321
14.1 Qt XML 模組 325
14.2 事件驅動解析 325
14.3 XML、樹結構和 DOM 329
複習問題 340
第 15 章:元物件、屬性和反射編程 341
15.1 反模式 342
15.2 QMetaObject:元物件模式 344
15.3 類型識別和 qobject_cast 345
15.4 Q_PROPERTY 宏:描述 QObject 屬性 347
15.5 QVariant 類:訪問屬性 350
15.6 DataObject:QObject 的擴展 353
15.7 屬性容器:PropsMap 355
複習問題 357
第 16 章:更多設計模式 359
16.1 創建模式 360
16.2 重新訪問序列化模式 373
16.3 外觀模式 381
出發點 389
複習問題 390
第 17 章:模型與視圖 391
17.1 M-V-C:控制器怎麼辦? 392
17.2 動態表單模型 393
17.3 Qt 4 模型與視圖 409
17.4 表格模型 411
17.5 樹模型 417
複習問題 421
第 18 章:Qt SQL 類 423
18.1 MySQL 簡介 424
18.2 查詢和結果集 427