Agile Estimating and Planning (Paperback)
暫譯: 敏捷估算與規劃(平裝本)
Mike Cohn
- 出版商: Prentice Hall
- 出版日期: 2005-11-01
- 定價: $2,160
- 售價: 9.5 折 $2,052
- 語言: 英文
- 頁數: 368
- 裝訂: Paperback
- ISBN: 0131479415
- ISBN-13: 9780131479418
-
相關分類:
Agile Software
-
相關翻譯:
敏捷軟件發展實踐 : 估算與計畫 (Agile Estimating and Planning) (簡中版)
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Description
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Table of Contents
About the Author xvii
Foreword by Robert C. Martin xix
Foreword by Jim Highsmith xxi
Foreword by Gabrielle Benefield xxv
Acknowledgments xxvii
Introduction xxix
Part I: The Problem and the Goal 1
Chapter 1: The Purpose of Planning 3
Why Do It? 5
What Makes a Good Plan? 8
What Makes Planning Agile? 9
Summary 10
Discussion Questions 10
Chapter 2: Why Planning Fails 11
Planning Is by Activity Rather Than Feature 12
Multitasking Causes Further Delays 15
Features Are Not Developed by Priority 17
We Ignore Uncertainty 17
Estimates Become Commitments 18
Summary 18
Discussion Questions 19
Chapter 3: An Agile Approach 21
An Agile Approach to Projects 23
An Agile Approach to Planning 27
Summary 31
Discussion Questions 32
Part II: Estimating Size 33
Chapter 4: Estimating Size with Story Points 35
Story Points Are Relative 36
Velocity 38
Summary 40
Discussion Questions 41
Chapter 5: Estimating in Ideal Days 43
Ideal Time and Software Development 44
Ideal Days as a Measure of Size 46
One Estimate, Not Many 46
Summary 47
Discussion Questions 47
Chapter 6: Techniques for Estimating 49
Estimates Are Shared 51
The Estimation Scale 52
Deriving an Estimate 54
Planning Poker 56
Why Planning Poker Works 59
Summary 60
Discussion Questions 60
Chapter 7: Re-Estimating 61
Introducing the SwimStats Website 61
When Not to Re-Estimate 62
When to Re-Estimate 64
Re-Estimating Partially Completed Stories 66
The Purpose of Re-Estimating 67
Summary 67
Discussion Questions 67
Chapter 8: Choosing between Story Points and Ideal Days 69
Considerations Favoring Story Points 69
Considerations Favoring Ideal Days 72
Recommendation 73
Summary 74
Discussion Questions 75
Part III: Planning for Value 77
Chapter 9: Prioritizing Themes 79
Factors in Prioritization 80
Combining the Four Factors 86
Some Examples 86
Summary 88
Discussion Questions 89
Chapter 10: Financial Prioritization 91
Sources of Return 93
An Example: WebPayroll 96
Financial Measures 102
Comparing Returns 108
Summary 109
Discussion Questions 109
Chapter 11: Prioritizing Desirability 111
Kano Model of Customer Satisfaction 112
Relative Weighting: Another Approach 117
Summary 119
Discussion Questions 120
Chapter 12: Splitting User Stories 121
When to Split a User Story 121
Splitting across Data Boundaries 122
Splitting on Operational Boundaries 124
Removing Cross-Cutting Concerns 125
Don't Meet Performance Constraints 126
Split Stories of Mixed Priority 127
Don't Split a Story into Tasks 127
Avoid the Temptation of Related Changes 128
Combining Stories 128
Summary 129
Discussion Questions 129
Part IV: Scheduling 131
Chapter 13: Release Planning Essentials 133
The Release Plan 134
Updating the Release Plan 138
An Example 139
Summary 142
Discussion Questions 143
Chapter 14: Iteration Planning 145
Tasks Are Not Allocated During Iteration Planning 147
How Iteration and Release Planning Differ 148
Velocity-Driven Iteration Planning 149
Commitment-Driven Iteration Planning 158
My Recommendation 162
Relating Task Estimates to Story Points 163
Summary 165
Discussion Questions 166
Chapter 15: Selecting an Iteration Length 167
Factors in Selecting an Iteration Length 167
Making a Decision 171
Two Case Studies 173
Summary 175
Discussion Questions 176
Chapter 16: Estimating Velocity 177
Use Historical Values 178
Run an Iteration 179
Make a Forecast 181
Which Approach Should I Use? 185
Summary 186
Discussion Questions 186
Chapter 17: Buffering Plans for Uncertainty 187
Feature Buffers 188
Schedule Buffers 189
Combining Buffers 198
A Schedule Buffer Is Not Padding 199
Some Caveats 199
Summary 200
Discussion Questions 201
Chapter 18: Planning the Multiple-Team Project 203
Establishing a Common Basis for Estimates 204
Adding Detail to User Stories Sooner 205
Lookahead Planning 206
Incorporating Feeding Buffers into the Plan 208
But This Is So Much Work 210
Summary 210
Discussion Questions 211
Part V: Tracking and Communicating 213
Chapter 19: Monitoring the Release Plan 215
Tracking the Release 216
Release Burndown Charts 219
A Parking-Lot Chart 224
Summary 225
Discussion Questions 226
Chapter 20: Monitoring the Iteration Plan 227
The Task Board 227
Iteration Burndown Charts 230
Tracking Effort Expended 231
Individual Velocity 232
Summary 232
Discussion Questions 233
Chapter 21: Communicating about Plans 235
Communicating the Plan 237
Communicating Progress 238
An End-of-Iteration Summary 241
Summary 244
Discussion Questions 245
Part VI: Why Agile Planning Works 247
Chapter 22: Why Agile Planning Works 249
Replanning Occurs Frequently 249
Estimates of Size and Duration Are Separated 250
Plans Are Made at Different Levels 251
Plans Are Based on Features, Not Tasks 252
Small Stories Keep Work Flowing 252
Work in Process Is Eliminated Every Iteration 252
Tracking Is at the Team Level 253
Uncertainty Is Acknowledged and Planned For 253
A Dozen Guidelines for Agile Estimating and Planning 254
Summary 256
Discussion Questions 257
Part VII: A Case Study 259
Chapter 23: A Case Study: Bomb Shelter Studios 261
Day 1—Monday Morning 262
Estimating the User Stories 270
Preparing for Product Research 281
Iteration and Release Planning, Round 1 284
Two Weeks Later 302
Planning the Second Iteration 303
Two Weeks Later 305
Revising the Release Plan 305
Presenting the Revised Plan to Phil 308
Eighteen Weeks Later 312
Reference List 313
Index 319
商品描述(中文翻譯)
描述
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目錄
關於作者 xvii
羅伯特·C·馬丁的前言 xix
吉姆·海史密斯的前言 xxi
加布里埃爾·貝內菲爾德的前言 xxv
致謝 xxvii
導言 xxix
第一部分:問題與目標 1
第 1 章:規劃的目的 3
為什麼要這樣做? 5
什麼是好的計劃? 8
什麼使規劃變得敏捷? 9
總結 10
討論問題 10
第 2 章:為什麼規劃失敗 11
規劃是基於活動而非特徵 12
多任務處理導致進一步延遲 15
特徵未按優先級開發 17
我們忽視不確定性 17
估算變成承諾 18
總結 18
討論問題 19
第 3 章:敏捷方法 21
項目的敏捷方法 23
規劃的敏捷方法 27
總結 31
討論問題 32
第二部分:估算大小 33
第 4 章:使用故事點估算大小 35
故事點是相對的 36
速度 38
總結 40
討論問題 41
第 5 章:以理想天數進行估算 43
理想時間與軟體開發 44
理想天數作為大小的衡量 46
一個估算,而不是多個 46
總結 47
討論問題 47
第 6 章:估算技術 49
估算是共享的 51
估算尺度 52
推導估算 54
計劃撲克 56
為什麼計劃撲克有效 59
總結 60
討論問題 60
第 7 章:重新估算 61
介紹 SwimStats 網站 61
何時不重新估算 62
何時重新估算 64
對部分完成的故事進行重新估算 66
重新估算的目的 67
總結 67
討論問題 67
第 8 章:在故事點和理想天數之間選擇 69
支持故事點的考量 69
支持理想天數的考量 72
建議 73
總結 74
討論問題 75
第三部分:為價值規劃 77
第 9 章:優先考慮主題 79
優先考慮的因素 80
結合四個因素 86
一些例子 86
總結 88
討論問題 89
第 10 章:財務優先考慮 91
回報來源 93
範例:WebPayroll 96
財務指標 102
比較回報 108
總結 109
討論問題 109
第 11 章:優先考慮可取性 111
Kano 客戶滿意度模型 112
相對權重:另一種方法 117
總結 119
討論問題 120
第 12 章:拆分用戶故事 121
何時拆分用戶故事 121
跨數據邊界拆分 122
在操作邊界上拆分 124
消除交叉關注 125
不滿足性能約束 126
拆分混合優先級的故事 127
不要將故事拆分為任務 127
避免相關變更的誘惑 128
合併故事 128
總結 129
討論問題 129
第四部分:排程 131
第 13 章:發佈計劃要素 133
發佈計劃 134
更新發佈計劃 138
範例 139
總結 142
討論問題 143
第 14 章:迭代規劃 145
在迭代規劃期間不分配任務 147
迭代與發佈規劃的區別 148
基於速度的迭代規劃 149
基於承諾的迭代規劃 158
我的建議 162
將任務估算與故事點相關聯 163
總結 165
討論問題 166
第 15 章:選擇迭代長度 167
選擇迭代長度的因素 167
做出決策 171
兩個案例研究 173
總結 175
討論問題 176
第 16 章:估算速度 177
使用歷史數據 178
執行一次迭代 179
做出預測 181
我應該使用哪種方法? 185
總結 186
討論問題 186
第 17 章:為不確定性緩衝計劃 187
特徵緩衝 188
排程緩衝 189
結合緩衝 198
排程緩衝不是填充 199
一些注意事項 199
總結 200
討論問題 201
第 18 章:規劃多團隊項目 203
建立估算的共同基礎 204
更早地為用戶故事添加細節 205
前瞻性規劃 206
將供應緩衝納入計劃 208
但這工作量太大了 210
總結 210
討論問題 211
第五部分:追蹤與溝通 213
第 19 章:監控發佈計劃 215
追蹤發佈 216
發佈燃盡圖 219
停車場圖 224
總結 225
討論問題 226
第 20 章:監控迭代計劃 227
任務板 227
迭代燃盡圖 230
追蹤所花費的努力 231
個人速度 232
總結 232
討論問題 233
第 21 章:溝通計劃 235
溝通計劃 237
溝通進度 238
迭代結束摘要 241
總結 244
討論問題 245
第六部分:為什麼敏捷規劃有效 247
第 22 章:為什麼敏捷規劃有效 249
重新規劃經常發生 249
大小和持續時間的估算是分開的 250
計劃是在不同層級上制定的 251
計劃是基於特徵,而不是任務 252
小故事保持工作流動 252
每次迭代都消除在製作中的工作 252
追蹤是在團隊層級 253
承認並計劃不確定性 253
敏捷估算和規劃的十二條指導方針 254
總結 256
討論問題 257
第七部分:案例研究 259
第 23 章:案例研究:Bomb Shelter Studios 261
第 1 天—星期一早上 262
估算用戶故事 270
準備產品研究 281
迭代與發佈規劃,第 1 輪 284
兩週後 302
規劃第二次迭代 303
兩週後 305
修訂發佈計劃 305
向 Phil 提交修訂計劃 308
十八週後 312
參考文獻 313
索引 319