Radiosity and Realistic Image Synthesis (Paperback)(reprint )
暫譯: 輻射度與真實影像合成 (平裝本)(再版)
Michael F. Cohen
- 出版商: Morgan Kaufmann
- 出版日期: 2016-01-02
- 售價: $2,830
- 貴賓價: 9.5 折 $2,689
- 語言: 英文
- 頁數: 414
- 裝訂: Paperback
- ISBN: 0124121500
- ISBN-13: 9780124121508
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商品描述
The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described. There are 16 pages of full colour images and over 100 illustrations to explain the development and show the results of the radiosity method. Results of applications of this new technology from a variety of fields are also included. Michael Cohen has worked in the area of realistic image synthesis since 1983 and was instrumental in the development of the radiosity method. He is currently an assistant professor of computer science at Princeton University. John Wallace is a software engineer at 3D/EYE, Inc, where he is the project leader for the development of Hewlett-Packard's ATRCore radiosity and ray tracing library. A chapter on the basic concepts of image synthesis is contributed by Patrick Hanrahan. He has worked on the topic of image synthesis at Pixar, where he was instrumental in the development of the Renderman software. He has also led research on the hierarchical methods at Princeton University, where he is an associate professor of computer science. All three authors have written numerous articles on radiosity that have appeared in the SIGGAP
商品描述(中文翻譯)
影像合成的目標是利用電腦創造出一種視覺體驗,該體驗與觀眾在觀看真實環境時所經歷的完全相同。《輻射度與真實影像合成》首次全面介紹了輻射度方法在影像合成中的應用及其所需的工具,以接近這一難以捉摸的目標。書中徹底涵蓋了影像合成和輻射度演算法的基本概念及數學基礎(假設讀者具備大學微積分的基本知識)。討論了為實現輻射度方法而開發的演算法,從環境細分到最終顯示。書中突顯了實施和使用這些演算法的成功與困難。還描述了對基本輻射度方法的擴展,包括光滑表面、霧或煙霧以及真實光源。書中包含16頁全彩圖片和超過100幅插圖,以解釋輻射度方法的發展並展示其結果。還包括了這項新技術在各個領域應用的結果。Michael Cohen自1983年以來一直在真實影像合成領域工作,並在輻射度方法的發展中發揮了重要作用。他目前是普林斯頓大學的計算機科學助理教授。John Wallace是3D/EYE, Inc的軟體工程師,擔任惠普ATRCore輻射度和光線追蹤庫開發的專案負責人。Patrick Hanrahan貢獻了一章有關影像合成基本概念的內容。他曾在皮克斯工作,對Renderman軟體的開發起到了重要作用。他還在普林斯頓大學領導了有關分層方法的研究,並擔任計算機科學副教授。這三位作者均撰寫了多篇有關輻射度的文章,並發表在SIGGRAPH上。