Networked Graphics: Building Networked Games and Virtual Environments (Hardcover)
暫譯: 網路圖形:構建網路遊戲與虛擬環境 (精裝版)

Anthony Steed, Manuel Fradinho Oliveira

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商品描述

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet.

The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.



  • Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources.
  • The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments.
  • Case studies describing real-world systems show how requirements and constraints can be managed.

商品描述(中文翻譯)

這本範圍廣泛的書籍為程式設計師和設計師提供了創建真正網路啟用的電腦圖形和遊戲所需的全面基礎。該書是為圖形/遊戲/虛擬環境(VE)開發者和學生撰寫的,假設讀者沒有網路方面的先前知識。文本提供了當前系統中可以找到的不同架構模式的廣泛視角,讀者將學習在互聯網上實現系統需求的權衡。

本書解釋了網路圖形的基礎,然後深入探討實際系統,最後考慮標準和擴展。文本中包含了大量的案例研究和示例,並提供了可運行的程式碼,涵蓋了開創性的學術研究和軍事模擬系統,以及業界領先的遊戲設計。

- 設計師在開發網路圖形和遊戲時所需了解的一切都涵蓋在這一卷中 - 無需查閱多個來源。
- 文本中的許多示例包含了實際的 C++ 和 Java 模擬程式碼,開發者可以在自己的設計實驗中使用。
- 描述現實系統的案例研究展示了如何管理需求和限制。