Real-Time Cameras (Hardcover)
暫譯: 即時攝影機 (精裝版)

Mark Haigh-Hutchinson

  • 出版商: Morgan Kaufmann
  • 出版日期: 2009-04-01
  • 售價: $6,490
  • 貴賓價: 9.5$6,166
  • 語言: 英文
  • 頁數: 544
  • 裝訂: Hardcover
  • ISBN: 0123116341
  • ISBN-13: 9780123116345
  • 海外代購書籍(需單獨結帳)

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Description

The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive

商品描述(中文翻譯)

**描述**

相機的控制在遊戲中與在電影中一樣重要。相機的追蹤和移動方式決定了我們的視角,並影響我們對內容的態度。在遊戲中,設計不良的相機系統可能會破壞用戶的體驗,而設計良好的系統則能將一款好遊戲提升為一款偉大的遊戲。遊戲中的挑戰在於,相機必須對未編寫的事件做出反應,這也是設計即時相機系統的主要困難所在。隨著虛擬環境中運動的日益增加,物理建模和複雜的碰撞檢測系統的引入意味著相機系統必須更加有效以跟上需求。《即時相機》是由一位經驗豐富的遊戲開發者撰寫的,他為獲獎遊戲如《Metroid Prime》編寫了相機控制系統。Mark Haigh-Hutchinson 討論了相機控制的關鍵算法,然後展示了如何在代碼中實現這些算法。本書是為遊戲開發者和設計師撰寫的,雖然對其他互動專業人士也同樣相關。

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