Effective Prototyping for Software Makers
暫譯: 軟體開發者的有效原型設計

Jonathan Arnowitz, Michael Arent, Nevin Berger

  • 出版商: Morgan Kaufmann
  • 出版日期: 2006-12-26
  • 定價: $2,600
  • 售價: 8.5$2,210
  • 語言: 英文
  • 頁數: 624
  • 裝訂: Paperback
  • ISBN: 0120885689
  • ISBN-13: 9780120885688
  • 相關分類: Maker
  • 立即出貨

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商品描述

Description

Much as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototyping—and its strategic position within the development process. Often we overwhelm with a high fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process.

This book will help software makers—developers, designers, and architects—build effective prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately.

This practical, informative book will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.

Features

  • A prototyping process with guidelines, templates, and worksheets;
  • Overviews and step-by-step guides for 9 common prototyping techniques;
  • An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;
  • Templates and other resources used in the book available on the Web for reuse;
  • Clearly-explained concepts and guidelines;
  • Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.

    Jonathan Arnowitz is a principal user experience designer at SAP Labs and is the co-editor-in-chief of Interactions Magazine. Most recently Jonathan was a senior user experience designer at Peoplesoft. He is a member of the SIGCHI executive committee, and was a founder of DUX, the first ever joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design Group, and STC.

    Michael Arent is the manager of user experience design at SAP Labs, and has previously held positions at Peoplesoft, Inc, Adobe Systems, Inc, Sun Microsystems, and Apple Computer, Inc. He holds several U.S. patents.

    Nevin Berger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at ZDNet, World Savings, and OFOTO, Inc.
 

Table of Contents

0: Preface: Effective Prototyping, why this book?
1: Why Prototyping
2: The effective prototyping process
3: Verify prototype assumptions and requirements
4: Develop Task Flows and Scenarios
5: Define prototype content and fidelity
6: Determine Characteristics
7: Choose a Method
8: Choose a Prototyping Tool
9: Establish the design criteria
10: Create the Design
11: Review the Design: the internal review
12: Validate and iterate the prototype
13: Deploy the design
14: Card sorting
15: Wireframe prototyping
16: Storyboard prototyping
17: Paper prototyping
18: Digital interactive prototyping
19: Blank model prototyping
20: Video prototyping
21: Wizard of Oz prototyping
22: Coded prototyping
23: Prototyping with office suite applications
24: Prototyping with Visio
25: Prototyping with Acrobat
26: Prototyping with Photoshop

商品描述(中文翻譯)

**描述**

儘管我們不願意承認,但大多數原型設計實踐缺乏對原型廣泛概念的深刻理解,以及其在開發過程中的戰略地位。我們經常會用一個高保真度的原型將自己設計到一個死胡同中。或者,我們可能會用一個過於模糊和靈活的原型讓人失望,這在軟體開發過程中幫不上什麼忙。

本書將幫助軟體製作人——開發者、設計師和架構師——每次都能建立有效的原型:在適當的時間傳達足夠的產品資訊,從而適當地設置期望。

這本實用且資訊豐富的書將幫助任何人——無論是否具備藝術才能、是否有特殊工具的使用權限或程式設計能力——使用良好的原型設計風格、方法和工具來建立原型並有效管理原型設計。

**特色**

- 一個包含指導方針、範本和工作表的原型設計過程;
- 9 種常見原型設計技術的概述和逐步指南;
- 各種不需要高級藝術技能的原型設計工具的逐步指導介紹;
- 書中使用的範本和其他資源可在網路上重複使用;
- 清晰解釋的概念和指導方針;
- 各種原型設計過程、方法和工具的全彩插圖和範例。

Jonathan Arnowitz 是 SAP Labs 的首席使用者體驗設計師,也是《Interactions Magazine》的共同主編。最近,Jonathan 擔任 Peoplesoft 的高級使用者體驗設計師。他是 SIGCHI 執行委員會的成員,也是 DUX 的創始人,這是 ACM SIGCHI、ACM SIGGRAPH、AIGA 體驗設計小組和 STC 的首次聯合會議。

Michael Arent 是 SAP Labs 的使用者體驗設計經理,曾在 Peoplesoft, Inc、Adobe Systems, Inc、Sun Microsystems 和 Apple Computer, Inc 擔任職位。他擁有多項美國專利。

Nevin Berger 是 Ziff Davis Media 的設計總監。之前,他是 Oracle Corporation 和 Peoplesoft, Inc 的高級互動設計師,並在 ZDNet、World Savings 和 OFOTO, Inc 擔任創意總監。

**目錄**

0: 前言:有效的原型設計,為什麼這本書?
1: 為什麼要進行原型設計
2: 有效的原型設計過程
3: 驗證原型假設和需求
4: 開發任務流程和情境
5: 定義原型內容和保真度
6: 確定特徵
7: 選擇方法
8: 選擇原型設計工具
9: 確立設計標準
10: 創建設計
11: 審查設計:內部審查
12: 驗證和迭代原型
13: 部署設計
14: 卡片分類
15: 線框原型設計
16: 故事板原型設計
17: 紙本原型設計
18: 數位互動原型設計
19: 空白模型原型設計
20: 影片原型設計
21: Wizard of Oz 原型設計
22: 編碼原型設計
23: 使用辦公室套件應用程式進行原型設計
24: 使用 Visio 進行原型設計
25: 使用 Acrobat 進行原型設計
26: 使用 Photoshop 進行原型設計

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