Effective Prototyping for Software Makers (軟體開發者的有效原型設計)
Jonathan Arnowitz, Michael Arent, Nevin Berger
- 出版商: Morgan Kaufmann
- 出版日期: 2006-12-26
- 定價: $2,600
- 售價: 8.5 折 $2,210
- 語言: 英文
- 頁數: 624
- 裝訂: Paperback
- ISBN: 0120885689
- ISBN-13: 9780120885688
-
相關分類:
Maker
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商品描述
Description
Much as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototyping—and its strategic position within the development process. Often we overwhelm with a high fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process.
This book will help software makers—developers, designers, and architects—build effective prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately.
This practical, informative book will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.
Features
- A prototyping process with guidelines, templates, and worksheets;
- Overviews and step-by-step guides for 9 common prototyping techniques;
- An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;
- Templates and other resources used in the book available on the Web for reuse;
- Clearly-explained concepts and guidelines;
- Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.
Jonathan Arnowitz is a principal user experience designer at SAP Labs and is the co-editor-in-chief of Interactions Magazine. Most recently Jonathan was a senior user experience designer at Peoplesoft. He is a member of the SIGCHI executive committee, and was a founder of DUX, the first ever joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design Group, and STC.
Michael Arent is the manager of user experience design at SAP Labs, and has previously held positions at Peoplesoft, Inc, Adobe Systems, Inc, Sun Microsystems, and Apple Computer, Inc. He holds several U.S. patents.
Nevin Berger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at ZDNet, World Savings, and OFOTO, Inc.
Table of Contents
0: Preface: Effective Prototyping, why this book?
1: Why Prototyping
2: The effective prototyping process
3: Verify prototype assumptions and requirements
4: Develop Task Flows and Scenarios
5: Define prototype content and fidelity
6: Determine Characteristics
7: Choose a Method
8: Choose a Prototyping Tool
9: Establish the design criteria
10: Create the Design
11: Review the Design: the internal review
12: Validate and iterate the prototype
13: Deploy the design
14: Card sorting
15: Wireframe prototyping
16: Storyboard prototyping
17: Paper prototyping
18: Digital interactive prototyping
19: Blank model prototyping
20: Video prototyping
21: Wizard of Oz prototyping
22: Coded prototyping
23: Prototyping with office suite applications
24: Prototyping with Visio
25: Prototyping with Acrobat
26: Prototyping with Photoshop
商品描述(中文翻譯)
描述
儘管我們不情願承認,大多數原型製作實踐缺乏對原型製作的廣泛概念以及其在開發過程中的戰略位置的深入理解。我們常常用高保真度的原型將自己設計得無路可退。或者,我們可能用模棱兩可且靈活性過高的原型,對軟體開發過程幫助不大。本書將幫助軟體製造商(開發人員、設計師和架構師)每次都能建立有效的原型:這些原型在適當的時間傳達產品的足夠信息,並因此適當地設定期望。這本實用、資訊豐富的書將幫助任何人(無論是否具有藝術才能、特殊工具的使用權或編程能力)使用良好的原型製作風格、方法和工具來建立原型並有效管理原型。
特點
- 具有指南、模板和工作表的原型製作過程;
- 9種常見原型製作技術的概述和逐步指南;
- 介紹一些不需要高級藝術技能的原型製作工具的逐步指南;
- 書中使用的模板和其他資源可在網上重複使用;
- 清晰解釋的概念和指南;
- 全彩插圖,以及來自各種原型製作過程、方法和工具的示例。
Jonathan Arnowitz是SAP Labs的首席用戶體驗設計師,也是Interactions Magazine的聯合主編。最近,Jonathan在Peoplesoft擔任高級用戶體驗設計師。他是SIGCHI執行委員會的成員,也是ACM SIGCHI、ACM SIGGRAPH、AIGA Experience Design Group和STC首次聯合舉辦的DUX的創始人。
Michael Arent是SAP Labs的用戶體驗設計經理,曾在Peoplesoft、Adobe Systems、Sun Microsystems和Apple Computer擔任職位,並持有多項美國專利。
Nevin Berger是Ziff Davis Media的設計總監。此前,他曾在Oracle Corporation和Peoplesoft擔任高級交互設計師,並在ZDNet、World Savings和OFOTO擔任創意總監職位。
目錄
0:前言:有效原型製作,為什麼需要這本書?
1:為什麼需要原型製作
2:有效的原型製作過程
3:驗證原型假設和需求
4:制定任務流程和場景
5:定義原型內容和保真度
6:確定特性
7:選擇一種方法
8:選擇一種原型製作工具
9:確定設計準則
10:創建設計
11:審查設計:內部審查
12:驗證和迭代原型
13:部署設計
14:卡片分類
15:線框原型製作
16:故事板原型製作
17:紙質原型製作
18:數字互動原型製作
19:空模型原型製作
20:視頻原型製作
21:奧茲巫師原型製作
22:編碼原型製作
23:使用辦公套件應用程序進行原型製作
24:使用Visio進行原型製作