3D Math Primer for Graphics and Game Development, 2/e (Hardcover)

Fletcher Dunn, Ian Parberry

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商品描述

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

商品描述(中文翻譯)

這本引人入勝的書介紹了描述、模擬和渲染3D世界所需的基本數學知識。作者們結合學術和實踐經驗,教授讀者如何使用數學描述物體及其在3D空間中的位置、方向和軌跡。本書為遊戲設計師介紹了數學的基礎知識,包括座標空間、向量和矩陣的基本概念。同時還涵蓋了三維空間中的方向、微積分和動力學、圖形學以及參數曲線等內容。