Video-Based Rendering (Hardcover)

Marcus A. Magnor

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Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV.

This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication engineering. Providing an overview of the state-of-the-art of video-based rendering and details of the fundamental VBR algorithms, the author discusses the advantages, the potential, as well as the limitations of the approach in the context of different application scenarios.

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由於消費者市場應用的不斷增加的經濟重要性,圖形硬體和渲染演算法成為計算機圖形學研究的核心焦點。基於視頻的渲染是一種旨在克服耗時的建模過程中的瓶頸的方法,並在電腦遊戲、特效和互動電視等領域應用。

本書提供了對基於視頻的渲染的深入介紹,這是一個快速發展的跨學科主題,結合了計算機圖形學、計算機視覺和電信工程的技術。作者概述了基於視頻的渲染的最新狀態和基本VBR演算法的細節,並討論了該方法在不同應用場景中的優勢、潛力和限制。