Virtual Reality with Vrtk4: Create Immersive VR Experiences Leveraging Unity3d and Virtual Reality Toolkit

Baruah, Rakesh

  • 出版商: Apress
  • 出版日期: 2019-12-07
  • 定價: $1,640
  • 售價: 9.5$1,558
  • 貴賓價: 9.0$1,476
  • 語言: 英文
  • 頁數: 353
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484254872
  • ISBN-13: 9781484254875
  • 相關分類: 遊戲引擎 Game-engineVR/AR
  • 立即出貨 (庫存=1)

相關主題

商品描述

Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within.
You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space.

From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences.

What You'll Learn

  • Grasp Virtual Reality Toolkit and its interaction with Unity3D
  • Explore the fundamental science of virtual reality
  • Review the inner workings of Unity3D and its integration with VRTK
  • Understand the big picture of C# coding in Unity3D
  • Incorporate head and hand movement into virtual experiences

Who This Book Is For

Creative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.

商品描述(中文翻譯)

虛擬實境正迅速成為傳達想法的下一個媒介。曾經只存在於科幻小說的虛擬實境現在已經觸及你生活的各個方面。本書將向你展示如何使用Unity遊戲引擎和虛擬實境工具包創建原創的虛擬實境內容。通過本書,你將能夠使用基本的構建模塊創建自己的虛擬實境體驗。

首先,你將回顧空間計算,這是一個新興領域,涵蓋了自動駕駛汽車到太空探索。你還將為Oculus和HTC等頭戴式顯示器創建自己的虛擬實境環境。使用Unity3D遊戲引擎和虛擬實境工具包,在計算機或筆記本電腦上,你將通過盡可能少的代碼學習虛擬實境的基礎知識。這就是Unity和虛擬實境工具包的美妙之處。你將學習如何在虛擬空間中使用按鈕、注視追蹤進行用戶輸入,以及使用物理引擎實現人與虛擬空間之間的互動。

從遊戲設計到教育、醫療保健和人力資源,虛擬實境為各種用戶、學生、患者、客戶等提供了新的創造性方式。《虛擬實境與VRTK4》不是一本編碼書,它證明了你不需要成為電腦或圖形專家就能開始創建自己的虛擬實境體驗。

你將學到什麼:
- 掌握虛擬實境工具包及其與Unity3D的交互作用
- 探索虛擬實境的基礎科學
- 深入了解Unity3D的內部運作及其與VRTK的整合
- 理解Unity3D中C#編碼的整體架構
- 將頭部和手部運動融入虛擬體驗中

適合對電腦設計程序有所了解並希望盡快開始原型設計自己的虛擬實境作品的創意專業人士或學生。

作者簡介

Rakesh Baruah is a writer and creator with 15 years of experience in new media, film, and television in New York City. After completing an MFA in screenwriting and directing for film from Columbia University. Rakesh joined the writers' room of a hit, primetime, network drama as an assistant. The experience opened his eyes to the limits of television and the opportunities promised by 3D, immersive content. In 2016 he began a self-guided journey toward virtual reality design that has taken him through startups, bootcamps, the Microsoft offices and many, many hours in front of a computer. He shares what he's learned with you in a style and format designed specifically for the person who in high school, preferred English class to Trigonometry.

作者簡介(中文翻譯)

Rakesh Baruah是一位在紐約市擁有15年新媒體、電影和電視經驗的作家和創作者。在哥倫比亞大學完成了電影編劇和導演的碩士學位後,Rakesh作為助理加入了一個熱門的黃金時段網絡劇的編劇團隊。這次經歷讓他看到了電視的局限性以及3D沉浸式內容所帶來的機遇。2016年,他開始了一段自我引導的虛擬現實設計之旅,這使他接觸到了初創公司、訓練營、微軟辦公室以及許多許多時間坐在電腦前。他以一種特別為那些在高中時更喜歡英語課而不是三角函數的人設計的風格和格式與您分享他所學到的知識。