Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages (Paperback)

Tony Parisi

  • 出版商: O'Reilly
  • 出版日期: 2014-04-01
  • 定價: $1,575
  • 售價: 9.5$1,496
  • 貴賓價: 9.0$1,418
  • 語言: 英文
  • 頁數: 404
  • 裝訂: Paperback
  • ISBN: 1449362966
  • ISBN-13: 9781449362966
  • 相關分類: HTMLWebGL
  • 立即出貨 (庫存 < 3)

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商品描述

Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.

In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience.

  • Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS
  • Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js
  • Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content
  • Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework
  • Create 3D environments with multiple objects and complex interaction, using examples and supporting code
  • Examine the issues involved in building WebGL-based 3D applications for mobile browsers

商品描述(中文翻譯)

使用HTML5和相關技術,如CSS3和WebGL(新興的網頁圖形標準),創建高性能、視覺效果驚人的3D網頁應用程式。本書將教您如何使用工具、框架和庫來建立3D模型和動畫、令人驚嘆的視覺效果以及在桌面和移動瀏覽器中進行高級用戶互動。

作者Tony Parisi在兩個部分中(基礎和應用開發技術)提供了理論和實踐的全面基礎,設計從簡單的3D產品查看器到沉浸式遊戲和互動培訓系統的一切。適合具有JavaScript和HTML經驗的開發人員。

本書內容包括:
- 探索HTML5 API和相關技術,用於創建3D網頁圖形,包括WebGL、Canvas和CSS。
- 使用流行的JavaScript 3D渲染和動畫庫Three.js和Tween.js進行工作。
- 深入研究3D內容創建流程,以及創建令人驚嘆的3D內容的建模和動畫工具。
- 研究幾個用於構建3D應用程式的遊戲引擎和框架,包括作者的Vizi框架。
- 使用示例和支援代碼創建具有多個對象和複雜互動的3D環境。
- 檢查在為移動瀏覽器構建基於WebGL的3D應用程式時涉及的問題。

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